“Yay! So how soon do we get home?”
This page is one of the most detailed pages in this Run Wikia community. Lots of hard work and time was put into it. Therefore, this page has been protected from vandalism. But if you see something in this page that can be further improved, feel free to contact an admin/contributor. |
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Anonymous User Suggestions
Hello there. If you don't have an account registered, suggest your ideas in here. |
Introduction
The achievement "Topaz Snake" was first suggested on this wiki, on The Crystal Gallery, part 1. Make suggestions to Player_03 for changes to Run 3 and/or to any future Run games in the tables below. To suggest an idea, add a line to the appropriate table with your suggestion and your name after it, like these ideas.
To see accepted and rejected suggestions, go here.
Status of Suggestions
Status is either pending, accepted, rejected, likely, under consideration, partially accepted, partially rejected, not possible, unlikely, what? or already done.
- Pending means that it is unknown whether the idea will be used (should be automatically added to a new suggestion).
- Accepted means this idea has been added to the game or Player 03 says he will add it.
- Rejected means that it will not be used.
- Likely means that there is a very high chance that Player 03 will use the idea.
- Under consideration means Player 03 might or might not use the idea.
- Partially accepted means it will be used but with a few changes.
- Already done means it is already a feature in the game.
- Not possible means it can't be done or Player 03 already tried and failed.
- Partially rejected means most of it will be rejected with a few small parts accepted or with major changes to the idea.
- Unlikely means it probably won't happen.
- What? means that Player03 will not use the idea due to how silly it is.
Note: Please, if you can, add your suggestions straight to the table, rather than posting in the comments. This is to avoid having too many comments because rows of the table can be deleted but comments cannot except by Admins and Discussion Mods. We have over 500 comments! Also, please add them to the bottom of the corresponding table so Mods can easily see which ones are new and which ones are not. Thank you!
Suggestions
Achievements
Note: Please make sure it is possible before you add it to the list.
If you want to suggest achievements for Infinite Mode levels, go to Infinite Mode Achievement Suggestions.
Name | Requirement | Reward (power cells) | Creator | Status |
---|---|---|---|---|
Hold Your Breath | Beat a level by spending half or more of the total level floating outside of it. | 100 | ArialWasTaken | |
Jumping Across Bubblegum Platforms | Beat U-10 Without touching a crumbling platform | 150 | MiiMakerTopia | Pending, Possible |
Riptide | Beat Level I-2 without pressing the jump button. | 150 | Haycat2009 | Pending, Possible |
Flying Straight | Travel 300m in infinite mode in 3 gravity changes or less. | 250 | WalkerwarriorYT | Pending, Possible, but a bit tricky |
The Final Frontier / The Victory Lap Home | Using the Bunny, beat Level X without pressing the Jump button and without touching any ice tiles. | 500 | ArialWasTaken | |
The perfect run | go 10000m in infinate mode without dying once, its the perfect run, theres no room for error (ALL CHARACTERS ALLOWED) (and dont bother cheating with the free respound. thatse illegal) | 5000 | Cockynoob666 | |
Power Outage | Using the Gentleman's ability at least 5 times, go 1000m in Infinite Mode without collecting a single power cell.
(*Note using his ability doesn't mean actually collecting the power cell. You just have to fly through the air.) |
500 | Anonymous User | Partially accepted |
Home Again | Reach the Planet. | 1000 | DerpFace2227 | Accepted |
Somewhere Out There | Reach the Wormhole. | 1000 | DerpFace2227 | Accepted |
I Believe I Can Fly | Fly 500 meters in total with the Gentleman in Infinite Mode in 1 run. | 400 | EasyJohn42 | Under consideration |
Conveyor Run | Beat Level C-2 by only landing on the Conveyor tiles. The first few tiles don't count. | Random Pro |
Under consideration | |
Missed Opportunity | Use the Bunny to fail Launch Site C. | Anonymous user, Tanline666 | Under consideration | |
Connect Four | Beat Level B-4 with exactly four jumps and without changing gravity. | 300 | GoBo15 | Likely |
As Silent As Space | Beat Level 20 with the Runner, without a costume, and without changing gravity. | 100 | Random Pro | Likely |
Really Flying?! | Travel 100 meters while using the Gentleman without touching anything. | 250 | Anonymous User | Under consideration |
Isn't that Cheating Part 2/Topaz Path | As the Runner, don't jump in the first half of Crystal Gallery part 3.
Tips: The halfway point of this level is probably the big ring that's in front of the separate tiles, but I think you are allowed to jump once you are quite close in front of it. Also, this achievement is possible, but it can only be obtained by starting from one specific spawn point. |
500 | DennMart | Pending, possible |
Insanity Looping | As the Bunny, beat leve W-3 without pressing the jump button | 450 | Oofhead29 | Pending |
Really Swimming?! | As the Child, beat the River part 5 without jumping | 200 | DennMart | Pending |
Immortal | Run 10000m in a single Infinite Mode run (Respawning won't count against you) | 1500 | DennMart | Pending |
Infinite Wormhole | Discover the Wormhole in Infinite Mode by running at least 20000m. (Respawning won't count against you. | 4000/
5000 |
DennMart | Pending |
How Does That Work? | Beat Plan C, part 1 with the Child without changing gravity | 750 | Rubiksmath | Pending |
Gymnastics Lessons(for animals) | As the Bunny, beat level L-5 without changing gravity(Hint: Balance on the edges) | 350 | Oofhead29 | Pending |
Are You Nuts? | Beat Level 65 Without pressing Jump. Hint: Bunny | 500 | Rubiksmath | Pending |
Bouncing balls | As the Duplicator reach the ceiling in Plan C part 6 two times. | 500 | DennMart | Pending, possible |
The Conscientious Skater | Beat A-1 with the Skater without dislodging any tiles. | 200 | AK Cuber | Likely (unless a better level is found) |
You Win | Beat the game when the end truly comes. Or two of them, one for the Wormhole and one for going home. | 20000 | DerpFace2227 | Accepted, but the reward may not be that big |
Step by Step | Beat Level 48 without dislodging more than eight tiles. | 150 | Random Pro | Under consideration |
Save Space | Travel 500 meters without touching any crumbling tiles. Using the Child doesn't count. | 200 | Plain Toast | Likely |
Scrooge | Collect 500 power cells in Infinite mode in one run. Respawns may or may not count. | 200 | Fivebee2 | Likely |
The Cartographer Would Be Proud | Visit all the Infinite Mode levels. You don't need to do it in one run. | 3270 | Plain Toast | Likely |
Conscientious player | Rate the Game | 100 | MelonMaster1212 | Rejected (impossible to program) |
Box Collecting | Beat Box Storage Area, part 2 by only touching the normal tiles and boxes. | 150 | Anonymous user | Likely |
Slippery Situation | Beat Level U-1 without touching the ice tiles. The first few tiles don't count. | 125 | Anonymous user | Likely |
The Stopper | As the Runner, Completely stop your forward motion (Hint, You can do this on any level in the Box Storage Area) | 50 | MelonMaster1212 | Pending |
Triple Jump | As the duplicator, Jump off three duplicates in a single Jump | 125 | MelonMaster1212 | Pending |
The Conscientious Duplicator | Beat The Way Back, part 11 without dislodging any tiles | 200 | Anonymous user | Under consideration |
Extra Gravity | Beat Memory Evaluation, part 1 without jumping | Anonymous user, Tanline666 for the name | Under consideration | |
Architect | Beat all the Bridge Building boxes, including the optional ones. | 150 | Anonymous user, Name by NintendoPanda101 | Pending |
Who's left? | Beat Box Storage Area part 9 without moving right. | 150 | DennMart | Pending |
Inception | Complete a level backwards to go to the previous level, then turn around and complete that level to go to the level you started on. | 100 | MelonMaster1212 | Pending |
Am I right or am I right? | As the Child, beat New Tunnel part 9 without moving left | 350 | DennMart | Pending |
Swift | Beat Level L-1 with the Bunny without jumping. | 100 | Mr.L213 (L the Boulevardier) | Under consideration |
Don't Try This at Home | Beat level B-5 without dislodging any tiles | Anonymous user | Pending | |
Go With the Flow | Beat level I-2 without jumping. | 50 | StarsOfTheSky | Likely |
Jumping For Joy | Beat Level 58 using the skater without pressing left or right | 200 | Plain Toast | Under consideration |
Explorer | Visit every level at least once | 1000 | RapidHyperion | Under consideration |
Saved By The Power Cells | Use the Gentleman to get saved by a power cell. | 50 | Anonymous | Under consideration |
Quite A Big Jump | Beat Plan C, Part 9 with only one gravity switch. | Random Pro | Likely | |
(Adding on to Random Pro's suggestion)Beat Plan C, part 9 without changing gravity at all. | AK Cuber | Pending | ||
Almost dead | Ride a crumbling tile to the edge of space, then jump back to safety. | 125 | Anonymous | Under consideration |
4S (Speedy Spiral Side Swipe) | As the Bunny, beat Plan C, Part 12 without pressing the jump button. | 100 | Plain Toast | Likely |
Bouncing | Beat Plan C, Part 2 while only switching gravity once. | 50 or 100 | Random Pro | Under consideration |
Flipping Out | Perform a backflip with the Gentleman | 75 | EasyJohn42 | Pending |
Child's Play | Beat Infinite Mode level 46 without doing anything. | 50 | EasyJohn42 | Pending |
Insert Name Here | Beat 75% of Infinite Mode level 106 without jumping. | 50 | EasyJohn42 | Pending |
AFK King | Beat Infinite Mode level 307 without doing anything. | 50 | EasyJohn42 | Pending |
The Conscientious Student | Beat Infinite Mode level 44 without dislodging any tiles. (You can't use the Child.) | 50 | EasyJohn42 | Pending |
Bomb Defusal | Beat Level C-4 without touching the conveyor tiles. | 150 | Tanline666 | Pending |
Family Reunion | Beat The Way Back, part 16 | 200 | DaRareGames | Pending |
Void Master | Beat Plan C, part 6, only touching regular tiles. | Random Pro | Pending | |
Wind Controller | Beat Plan C, part 8, without switching gravity. | Random Pro | Pending | |
No Repairs Necessary | As the Skater, travel 1500 meters in Infinite Mode without dislodging a single crumbling tile. | 150 | StarsOfTheSky | Pending |
Chilly | Only touch ice tiles on id-219 in Infinite Mode. | 200 | 1FlyingSpaghettiMonster1 | Pending |
Fashion Freak | Collect all the costumes. (when you're done with making them) | 500 | Chiptheblewcat | Pending |
High Jumper or Long Jumper | Beat Level 28 without jumping or dislodging any crumbling tiles. | 50 | Mr.L | Pending |
Frozen Snake | Beat IM level 324 only touching ice. | 25 | GoBo15 | Pending |
Flying Space Junk Ahead! | Dislodge all crumbling tiles on lever M-5 as the Runner | 200 | Oofhead29 | Pending |
Do You Think That's Wise? | Beat IM level 51 only touching crumbling tiles. | 50 | GoBo15 | Pending |
Boulevardier | Beat Level B-2 with rotating the level as the Gentleman. | 100 | Mr.L | Pending |
Universal Vandalism | Crumble 2100 tiles | 150 | Huggaso | Pending |
You are Pacified | Beating Level 61 while crumbling all Crumbling tiles. | 50 | Huggaso | Pending |
Sonic | As the Student, beat Level N-6 while only touching fast conveyors. | 150 | Huggaso | Pending |
Target Practice | Beat Level N-9 without touching slow conveyors as the Student. | Random Pro | Pending | |
Precision Pathway | Beat The Crystal Gallery, Part 6 without moving left or right. | 150 | Rubiksmath | Pending |
Doesn't Improved Imply Not New? | Go around Level 18 two times | 100 | DennMart | Pending |
Careful Treading | Beat Level G-6 without crumbling any tiles. | Random Pro | Pending | |
Giant Jumps | Beat Level G-7 without changing gravity. | Random Pro | Pending | |
Floater | With the Student, beat Level G-9 while only touching crumbing tiles. The first few don't count. | Random Pro | Pending | |
Left Alone | Beat The Way Back, part 5, without moving right. | Random Pro | Pending | |
Straight Ahead | Beat Level 22 without moving sideways | Random Pro | Pending | |
Hypothesis | Beat the Low-Power Tunnel, part 6 without moving left or right with the Student. | 100 | L the Boulevardier | Pending |
The Darkness | Beat Low-Power Tunnel, part 22 only touching dark tiles (the first few don't count) | Random Pro | Pending | |
Hop, Skip, and a Jump | Beat Level M-3 with only 3 jumps and without crumbling the tiles. | 75 | Tanline666 | Pending |
Jumping | Beat Level 55 without moving sideways. | Random Pro | Pending | |
Not Pushed Around | Beat Level I-6 without touching the conveyors | Random Pro | Pending | |
Aimer | Beat Level U-8 without moving sideways. | Random Pro | Pending | |
Bathmophobia | Beat Plan A, part 15 without touching ramps. | Random Pro | Pending | |
Graviton | Beat Plan A, part 14 changing gravity every jump. | Random Pro | Pending | |
The (Really)
Hard Way |
As the Student, beat Low-Power Tunnel, part 10 while only touching the single tiles. | 600-750 | Huggaso | Pending |
Concussion | Bang your head on the bottom of a tile (this is only possible with crumbling tiles or the Gentleman) | 150 | StarsOfTheSky | Pending |
Storyteller | Unlock all the cutscenes (when they are all released). | 50 | StarsOfTheSky | Pending |
Definitely A Gymnast | Beat Level H-1 as the Skater without jumping | 50 | L the Boulevardier | Pending |
sdrawkcaB
(the word 'Backwards' spelled backwards) |
Discover being able to play levels backwards. | 250 | DerpFace2227 | Pending |
sdrawkcaB taeB | Beat every level backwards. | 1,000 | Level T-7 In Run 3 Is Overrated | Pending |
The Credits | Read the Credits. | 5 | Huggaso | Pending |
The Conscientous Engineer | As the Angel, after the starting platform, beat Level A-9 only touching boxes. | 250 | GoBo15 | Pending |
The Conscientous
Aristocrat |
As the Gentleman, collect one power cell and don't dislodge any tiles in Low-Power Tunnel part 5. | 300 | DennMart | Pending |
The Conscientous Priest | As the Pastafarian, beat Level A-2 without touching the Flying Spaghetti Monster's bridges. | 350 | DennMart | Pending |
Proffessional Skier | As the Skier, beat Winter Games part 4 while touching only ice tiles. (The first few tiles don't count) | 200 | DennMart | Pending |
A True Pirate | As the Pirate, beat Not The Way Back part 2 with touching only the Flying Spaghetti Monster's bridges. (The first few tiles don't count) | 150 | DennMart | Pending |
A True Hero | As the Angel, beat Plan C part 22. (When the level is released) | (Depends on difficulty) | DennMart | Pending |
Who needs boxes anyway? | As the Child, beat Box Storage Area part 3 in only 4 jumps without touching boxes | 100 | DennMart | Pending |
The Hard Way | As the Student, run 500m in a single Infinite Mode run without using her ability. (Hint: Forward conveyors help her do longer jumps for a short while.) | 400 | DennMart | Pending |
Filthy Rich | Collect 200 power cells in a single Infinite Mode run. | 450 | DennMart | Pending |
The Conscientous Runner | Run 1000m in a single Infinite Mode run without dislodging any tiles. (You can't use the Child) | 200 | DennMart | Pending |
The Really Hard Way | Beat Plan A part 16 using the Child | 750 | DennMart | Pending |
The Legendary Explorer | Beat Plan A part 16 using the Duplicator | 1000 | DennMart | Pending |
Beep-Beep | Beat Level C-3 only using the Student’s ability when the Tunnel beeps. (A tip; make precise jumps, and near the end, use the conveyors to your advantage.) | 200 | Tanline666 | Pending |
Exobiology | Beat Level 37 without touching any normal tiles. (First few tiles don't count.) | 50 | L the Boulevardier | Pending |
Sleep-Bouncing | Beat Level 38 without moving sideways or jumping as the Bunny. | 50 | L the Boulevardier | Pending |
Tiny Hops | Beat Level U-10 without pressing jump as the Bunny. | Random Pro | Pending | |
Ice Skating (and Jumping?) | Beat IM 112 without jumping. | 25 | StarsOfTheSky | Pending |
The Crazy Way | Beat Level L-3 without using the jump button. | 100 | DerpFace2227 | Pending |
The Maze-y Way | Complete the first half of Level L-4 traveling left, then complete the second half by traveling right. | 75-100 | Tanline666 | Pending |
The Amazing Way | Beat Level L-5 as the Bunny by only jumping ONCE. | 300 | DerpFace2227 | Pending |
Temptations | Travel 1500 meters in Infinite Mode using the Student or Angel without using either of their special abilities. | 200 | Sugar Plum Cake | Pending, Possible |
Allergic to Power Cells | Without collecting any power cells, run 2000 meters in Infinite Mode, | 350 | Sugar Plum Cake | Pending, Possible |
Back For More | Beat Plan A, Part 16 with the Bunny, Duplicator, and the Child. | 750 | Sugar Plum Cake | Pending, Possible |
Disqualify the Child from Precise Jumper, as he can earn it if you don't dislodge tiles, but still touch them. | GoBo15 | Pending | ||
Greed | As the Gentleman, run 500-1000m grabbing EVERY visible power cell. (You don't have to collect every power cell inside boxes) | 250 | GoBo15, Random Pro, T3traBlox | Pending |
Fear | Beat IM level 202 avoiding black tiles. | 50 | GoBo15 | Pending |
A True Scientist | As the Student, beat level N-8 without jumping. | 300 | GoBo15 | Pending |
But How? | Fail Launch Site A as the Pastafarian. | 100 | DerpFace2227 | Pending |
Risky Runner | Beat level 38 by touching only crumbling tiles, as the Runner. | 100 | Jp367 | Pending |
Change description for Surgical to "Don't dislodge the big field, only the little ones." | Fivebee2 | Pending | ||
Why Don't They Crumble Inwards? | Dislodge the crumbling tiles in Level 39 from the outside of the tunnel, then re-enter the tunnel and finish the level. | 150 | GoBo15 | Rejected for difficulty |
Keeping Faith | As the Pastafarian, beat level T-6 only using her bridge. (You can touch the very first tile.) | 250 | GoBo15 | Pending |
Solving Problems | Skates are clearly useless. Prove it by going 2,000m in infinite mode as the Angel in less than 2 minutes. | 500 | TreacherousAppleMan8 | Pending |
The Mad Scientist | The tunnels' gravity should be studied a bit more.
Gather data by going 1,000m in infinite mode as the Student without moving left or right. |
500 | TreacherousAppleMan8 | Pending |
Safety Precaution | Complete Level G-7 without dislodging any tiles | 75 | Anibaban | Pending |
Skate Race Winner | As the Skater, beat Level 14 without moving sideways and without crumbing any tiles. | 200 | Random Pro, name by Anibaban | Pending |
That One Ramp | Beat Winter Games, part 11 as the Skater while only jumping twice. | 150 | Random Pro | Pending |
Boxrider | Beat The River, part 2 only jumping once. | 100 | Random Pro | Pending |
Monkey Bars | Beat level 32 as the Gentleman without jumping (flying to the power cell is fine). | 200 | NintendoPanda101 | Pending |
Living Anvil | Dislodge 75 crumbling tiles in one infinite mode run. You can’t use the duplicator. | 275 | Anonymous User | Pending |
Duplicator's Lucky Run | At level 10, use the duplicator to beat the level without dislodging tiles. | 200 | Emersonac | Pending |
Survival | Complete 20 Explore Mode levels in a row | 75 | Electroblast | Pending |
Skill Skater | As the Skater, beat Winter Games, Part 20 | 75 | Electroblast | Pending |
Saving energy | Bounce 500 m in Infinite Mode as the Bunny without jumping (bouncing is fine) | 75 | Electroblast, zoltegamer for the name | Pending |
Blackout | Beat the Low-Power Tunnel | 150 | Electroblast | Pending |
Slick Moves | Float out the tunnel 4 times in one level and beat the level | 175 | Electroblast | Pending |
Time is Ticking | Run 1000 m in Infinite Mode in less than 1 minute | 100 | Electroblast, T3traBlox | Pending |
Bridge Complete | Finish the Bridge Building minigame | 250 | Electroblast | Pending |
Oh, Shoot! | Finish one Bridge Building level without the box. | 25 | Electroblast | Pending |
Fro-Zone | Id-128 stay on ice tiles | Suoidarg | Pending | |
Let's Go Home! | Finish the Going Home Checklist | 250 | Electroblast | Pending |
Speedster | Unlock the Skater | 25 | Electroblast | Pending |
In the Green | Unlock the Lizard | 50 | Electroblast | Pending |
Hoppity Hop! | Unlock the Bunny | 100 | Electroblast | Pending |
Drift Away | Unlock the Child | 100 | Electroblast | Pending |
Theory of Power Cells | Unlock the Gentleman | 100 | Electroblast | Pending |
Box Brigade | Unlock the Student | 200 | Electroblast | Pending |
Burst | Unlock the Angel | 200 | Electroblast | Pending |
Alien Tech | Unlock the Duplicator | 250 | Electroblast | Pending |
Free Run | Unlock the Pastafarian | 250 | Electroblast | Pending |
Bounce to Victory | Finish Low-Power Tunnel part 25 holding down the jump button | 50 | Electroblast | Pending |
Master Jumper | Beat Plan A part 16 | 300 | Electroblast | Pending |
Avoid Purple | Beat Level I-4 only touching the conveyors (use the Student) | 250 | TheStarsOfTheSky | Pending |
Turn Right on Red | Beat IM level 187 without moving left | 25 | Powerdestroyer | Pending |
Good Thing I Didn't Knock It | Beat Level L-4 using the Skater | 250 | WholeNote1 | Pending |
Non-Moving Spiral | As the Runner, beat Level 47 without moving sideways | 500 | FriedChicken76 | Pending |
Boxes Are Bad | Beat Plan A, part 10 without touching boxes | 100 | WholeNote1 | Pending |
It's Dangerous to Go Alone | As the Duplicator, complete Part 4 of the Danger Zone with one duplicate remaining | 250 | SteelixPrismGX | Pending |
Shifting Focus | Don't move sideways in Q-9. | 100 | SteelixPrismGX | Pending |
Glass Cannon | Only touch Glass Tiles in Part 7 of the Construction Site. | 250 | SteelixPrismGX | Pending |
Straight A | As the student, beat IM level 304 without moving left or right. | 50 | SteelixPrismGX | Pending |
Need Some Boost? | Touch all the Boost Tiles in Q-2. | 200 | SteelixPrismGX | Pending |
Tired out | As the Lizard, Beat Level 24 without changing gravity. | 150 | FriedChicken76 | Pending |
Follow the Bricks! | Only touch the crumbling tiles in IM level 14. | 50 | SteelixPrismGX | Pending |
Knocked Out of Orbit | Go around the tunnel and dislodge the crumbling tiles in IM level 188. | 75 | SteelixPrismGX | Pending |
Don't Try This at Home! | Don't dislodge any tiles (Not even one) in IM level 287. | 50 | SteelixPrismGX | Pending |
Blindfolded | Beat Part 6 of The Escape Plan without jumping. | 150 | SteelixPrismGX | Pending |
Burned Out | Don't touch the boost tiles in S-5. (Note: the boost tiles at the beginning don't count.) | 200 | SteelixPrismGX | Pending |
Cannon Fodder | Only touch Boost Tiles in E-3. | 200 | SteelixPrismGX | Pending |
IT'S OVER 9000! | Run 9000 meters in Infinite Mode without respawning (Free respawns are okay.). | 5000 | SteelixPrismGX | Pending |
Money Overwhelming! | Collect 300 power cells in one run. (Respawns will count against you) | 1500 | SteelixPrismGX | Pending |
Go Beyond! | Beat Plan C, Part 17 without using any tunnel-powered abilities. | 500 | SteelixPrismGX | Pending |
hop then hop some more | As the bunny beat levels 1-10 without dying and without jumping | 300 | pigsbeawesome | Pending |
Bouncy Bounce | As the Bunny, Complete The Crystal Gallery (D-Tunnel) Part 4 With the jump button held down | 150 | MelonMaster1212 | Pending |
Too Many Ramps | Beat Winter Games, Part 17 without jumping (using the Bunny doesn't count). | 100 | Level T-7 In Run 3 Is Overrated | Pending |
A New Route | Beat IM Level 300 without touching the conveyor tiles. | 75 | Level T-7 In Run 3 Is Overrated | Pending |
Twisting & Turning | Beat I-2 with only touching the conveyors, without jumping. (Hint: Beat it backwards, with the Runner.) | 400 | RunKing | Pending |
Wait... you can do it like that? | Beat Low Power Tunnel part 22 the intended way (not Jumping on the lit tiles with the skater... or any other character for that matter) | 400 | MelonMaster1212 | Pending |
Out and in | On the Box Storage Area Part 11, exit the tunnel In the first part of the level, then renter safely before the part with all the boxes ends. | 400 | MelonMaster1212 | Pending |
Not the way Back | Beat any level of the Way Back Backwards | 150 | MelonMaster1212 | Pending |
Ring Lander | Beat IM level 128 with only touching the normal tiles. | 100-125 | Level T-7 In Run 3 Is Overrated | Pending |
Too much Gray | Beat IM level 144 without touching the crumbling tiles (so the Child can get it, he just has to touch it for the achievement to be over). | 50-75 | Level T-7 In Run 3 Is Overrated | Pending |
Bump. Bump. Bump. Bump. Bump. (Some turns in there). | As the Skater, beat Level N-8 without jumping. | 400-500 | Level T-7 In Run 3 Is Overrated, Random Pro | Pending |
Icy Ramps | In IM level 129 only touch ice ramps. | 100 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
An Ice-y Lover | In The Way Back, part 6 only touch ice tiles (The first few tiles don't count). | 200 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
Ice Ninja | In The Way Back, part 7 only touch ice tiles (The first few tiles don't count). | 100 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
Challenger | As the Child, beat Plan A, part 8 only jumping once.
(Player 03 is there a way to do this without going under the tunnel and initiating the cutscene?) |
Depends | Random Pro | Pending |
A Confident Jumper | Beat Level I-3 without touching the conveyors. | 315 (really anywhere between 225 and 375) | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
The Conscientious Bunny | As the Bunny, beat Level A-4 without pressing the jump button or dislodging crumbling tiles. | 200-350 | Level T-7 In Run 3 Is Overrated | Pending |
The Speedster | As the Runner (costumes allowed) beat H-3 with only touching the conveyors. | 50 | RunKing | Pending |
Resistance | Beat Level I-7 without touching conveyors. | 50 | Level T-7 In Run 3 Is Overrated, RunKing | Pending |
Ceiling Switcher | As the Lizard, Jack-O-Lantern, or Bunny, beat New Tunnel, Part 9. | 250-400 | Level T-7 In Run 3 Is Overrated | Pending |
Control Your Duplicates! | As the Duplicator, beat Level 20 without jumping or dislodging tiles. | 50-125 | Level T-7 In Run 3 Is Overrated | Pending |
Control With the Current | Beat IM 300 without jumping. | 50-75 | AK Cuber | Pending |
Conscientious Lagomorphs, Part 2 | As the Bunny, beat Level 26 without pressing jump. | 100-225 | Level T-7 In Run 3 Is Overrated | Pending |
Too Lazy To Jump? | As the Bunny, beat The Crystal Gallery, Part 10 without jumping. | 150 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
You Can Do This! | Beat Level 1 without jumping. | 15 | Level T-7 In Run 3 Is Overrated | Pending |
So Hard... Not! | As the Bunny, beat Level 1 without touching any button. | 5-10 | Level T-7 In Run 3 Is Overrated | Pending |
Too Easy... Not! | As the Bunny beat Plan A, Part 6 without jumping. | 125-250 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
I Hate Boxes | In Plan A, Part 10 touch every group of regular tiles and avoid all boxes (use the Bunny). | 125-200 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
No Jumping or Dislodging | As the Runner, beat Level 22 without jumping or dislodging tiles. | 135 | RunKing, Spelling By Level T-7 In Run 3 Is Overrated | Pending |
Come On, Man! | As the Bunny, beat Level 38 without pressing the jump button. | 60-85 | RunKing, Spelling By Level T-7 In Run 3 Is Overrated | Pending |
You'll Dodge in the Next Level, Too | As The Runner, beat Level 3 without jumping or dislodging tiles. | 100 | Level T-7 In Run 3 Is Overrated | Pending |
Life Saver | As the Bunny beat Level M-5 without crumbling any tiles | 115 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
Master Hopper | As the Bunny beat the River, Part 1 without pressing the jump button | 80 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
I Love Boxes | As the Child beat Box Storage Area, Part 1 without jumping (Hint: beat it backwards). | 200 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
On Your Toes | As the Bunny beat the Box Storage area, Part 2 without touching regular tiles (the first set of tiles will not count against you). | 500 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
There Is No Right Thing To Do | As the Child beat the Box Storage Area, Part 9 without moving right. | 175 | RunKing, Level T-7 In Run 3 Is Overrated | Pending |
The Conscientious Skier | As the Skier, Beat Winter Games part 6 without jumping. | 100 | Eighdeen1 | Pending, possible |
Gravity master | Beat Level B-1 without changing gravity (you can float outside of the tunnel; use the Skater). | 250 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Going Fast | As the Skater beat Level B-2 without moving left. | 150 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
I Hate Going Left | As the Skater, beat Level B-6 without moving left. | 300 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Skatershins | As the Skater, beat Level B-8 without moving left. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Gray Is Poison | As the Skater, Beat Level B-9 without touching crumbling tiles. | 200 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
I Hate Pressing The Jump Button | As the Bunny, beat Level B-10 without pressing the jump button. | 80 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Do Not Work Too Hard | Beat Level B-11 without changing gravity. | 125 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Consistent Jumper | Beat Level B-12 without changing gravity. | 90 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
The Righter | Beat Level A-1 without moving left. | 60 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Not The Righter | Beat Level A-2 without moving right. | 90 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Keep The Gray Alive | Beat Level A-4 without changing gravity and not touching the crumbling tiles. | 135 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
No No No Pressing The Jump Button | Beat Level A-5 without pressing the jump button. | 175 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Barely Regular | Beat Level A-8 with touching regular tiles only twice the first few tiles WILL count against you (one more time after that, and you can't touch regular tiles anymore). | 350 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and spelling) | Pending |
The Flash | IM level 292 Touch every fast conveyor in the level w/o touching a slow one. | 100 | EGRLtheEggroll | Pending |
Memory | IM level 244 Jump at least 3 times, use no tunnel-powered abilities, and dislodge no tiles. | 50 | EGRLtheEggroll | Pending |
The Maze Runner | IM level 4 Beat the level w/o pressing the jump button. | 100 | EGRLtheEggroll | Pending |
Jack of all trades | Use every character in the game in Infinite Mode in a single run.
Note: The price should be 10060 w/o reductions or 9970 w/ reductions. |
25000 | EGRLtheEggroll | Pending |
Not Regular At All | Beat Level A-8 without touching regular tiles in all. | 500 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Do Not Hop The Right Way | As the Bunny, beat Level A-9 without moving right. | 225 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
The Sideways Person | Beat the first half of Level L-1 by only moving right and beat the second half of Level L-1 by only moving left. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Love Going Left and Hate going Right. | Beat Level L-3 without changing gravity to the right. | 125 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
The RIGHT Thing To Do | As the Bunny, beat Level L-4 without moving left. | 90 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
The Last Jump of The Tunnel | As the Bunny, beat Level L-5 with jumping once or less. | 180 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
You Can Ice Skate If You're Not The Ice Skater | As the Bunny, beat Level T-2 with only touching the ice tiles (the first few tiles will not count against you). | 125 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Anti Bunnyshins | As the Bunny, beat Level T-3 without moving right. | 140 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and spelling) | Pending |
Floating Left And Right | As the Child, beat Level T-5 with only moving in the first half of the level. | 130 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Do Not Make It More Complicated, Bunny | As the Bunny, beat Level T-6 with dislodging all of the crumbing tiles. | 300 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
The Green Wormhole | As the Lizard, beat Level T-7. | 250 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Crumbling Lover | As the Bunny, beat Level 56 with only touching the crumbling tiles. You also have to dislodge all of the crumbling tiles | 250 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
WAY TOO HARD! | Beat Level 55 without presing the jump button. | 500 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
No Need | As the Bunny, beat Level 54 without changing gravity. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Use Your Common Sense, Skater | As the Skater, beat Level 52 without changing gravity. | 140 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Too Lazy To Crumble | As the Lizard, beat Level 51 backwards without dislodging any crumbling tiles. | 350 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Ice Skate Faster | As the Ice Skater, beat Level U-1 with only touching ice tiles. | 50 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) | Pending |
Going Way Too Fast | As the Skater. beat Level U-2. | 125 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) | Pending |
Floating Way Too Much | As the Skater, beat Level U-3 with floating outside the tunnel for 3 sec. (floating below or above the tunnel will not count). | 75 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) | Pending |
Ice To Love You | As the Skater, beat Level U-4 with touching ice tiles 4 times (you can not jump from the same ice tile and land on the same because that is cheap). | 100 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Too Tight | As the Skater, beat Level U-5 without moving left or right. | 140 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
NO NO NO Changing Gravity | As the Skater, beat U-7 without changing gravity. | 200 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Bunnyshins | As the Bunny, beat U-9 without moving left | 90 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
A Big Challange | As the Child, beat Level U-10 without touching crumbling tiles. | 120 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Too... Cold | Beat Level G-1 without touching ice tiles. | 145 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and spelling) | Pending |
I Really Love Ramps | As the Skater, beat Level G-2 with touching ramps at least 3 times. | 135 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) | Pending |
I Really Hate Ramps | As the Runner, beat Level G-2 without touching ramps. | 115 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) | Pending |
JUMP, JUMP, AND JUMP | As the Skater, beat Level G-3 with jumping 3 times or less. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level" and a comma) | Pending |
Die, Die, And Die | Die 3 times on the first jump of Level G-4. | 10 | RunKing (Level T-7 In Run 3 Is Overrated added the word "Level") | Pending |
Sneaky Bunny | As the Bunny, beat Level G-6 without touching the crumbling tiles. | 135 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
To Lazy To Crumble | As the Runner, beat Level G-7 without touching the crumbling tiles. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Very Sneaky Feet | As the Bunny, beat Level G-9 without touching the crumbling tiles. | 115 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
ICE, ICE, AND MORE ICE, CHILD | As the Child, beat Level W-2 with only touching the ice tiles (the first few tiles will not count against you). | 88 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
NO Crumbling Runner | As the Runner, beat Level 57 without touching the crumbling tiles. | 140 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Do Not Touch Gray | As the Runner, beat Level 58 without touching the crumbling tiles. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Across The Gray Pond | As the Skater, beat Level 60 without touching the crumbling tiles. | 100 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
The Low Power Child | As the Child, beat New Tunnel, part 8 without touching the high-powered tiles. | 100 | RunKing | Pending |
Too...Hot | Beat the Way Back, part 5 with only touching the ice tiles. | 140 | RunKing | Pending |
Figure Child | As the Child, beat the Way Back, part 6 in 3 jumps. | 135 | RunKing (Level T-7 In Run 3 Is Overrated changed the level number because RunKing had a typo) | Pending |
Figure Bunny | As the Bunny, beat Plan C, part 1 in 3 jumps. | 200 | RunKing | Pending |
Only Jumping Allowed Child | As the Child, beat Plan C, part 6 without moving left or right. | 200 | RunKing | Pending |
A Ray Bunny | As the Bunny, beat Plan C, part 7 without moving left or right. | 300 | RunKing (Level T-7 In Run 3 Is Overrated added a comma and changed it up) | Pending |
Right Is Right And Left Is Wrong | As the Bunny, beat Plan A, part 4 without moving left. | 125 | RunKing (Level T-7 In Run 3 Is Overrated added a comma) | Pending |
Turn Right(on ice), Then Glide | Beat Winter Games, Part 14 as the Child only touching ice tiles, without moving left | 200 | Eighdeen1 | Pending,possible |
Patience is Key | Beat Level C-5 only touching conveyors. | Random Pro | Pending | |
...Why? | Fail Winter Games, part 20 by falling between the rings at the end (without activating the cutscene). | Random Pro | Pending | |
Torture... Not! | Beat Plan C, part 9 without hitting the jump button and without floating outside of the tunnel. | 250 | RunKing, Level T-7 In Run 3 Is Overrated for Spelling, amount of Power Cells, and testing | Pending |
Be One With The Bunny | Beat Plan C, part 10 without pressing the jump button | 125 | RunKing | Pending |
Jump Right Into The Action | Beat Winter Games, Part 2 without moving left | 300 | Eighdeen1 | Pending,possible |
So Good That They Can Skip Some Jumps | Beat Winter Games, Part 1 without jumping | 25 or 50 | Sorviete | Pending |
Close Call | Fall onto crumbling tiles in Infinite mode while surviving by jumping into the next infinite mode level | 150 | Sorviete | Pending |
Which Way? | Beat IM level 53 in only one jump. (Name is a reference to a popular run 1 editor level) | 25 | NintendoPanda101 | Pending |
How Did We Get Here... | Beat The Way Back Part 8 backwards | 200 | NintendoPanda101 | Pending |
Figure One | Beat Plan C, part 1 while changing gravity only once.(Using the Pastafarian or Duplicator does not count) | 450 | Eighdeen1 | Pending,possible |
Don't Overthink it | As the Angel, beat Level G-7 without dashing or dislodging any tiles (hint:easier than it sounds!) | 200 | NintendoPanda101 | Pending |
Ideas for names A.Light is Evil(no power tiles allowed) B.One with Evil(only touch power tiles) | NintendoPanda | Pending | ||
One Wall Or Many Walls | Beat Plan C, part 5 without switching gravity | 150 | Eighdeen1 | Pending,possible |
Left is Also Wrong | Beat The Winter Games, part 19 without moving left | 100 | AnimTheTree | Pending |
Anything Left To Do | Complete I-5 with the Runner without moving right | 375 | Eighdeen1 | Pending,possible |
Best player ever | Fall through Launch site A or Launch site C | 250 | Oiloiloi | Pending |
Topaz Creek | Beat The Crystal Gallery, Part 11 without moving sideways(You cannot use Pastafarian or Duplicator) | 275 | Eighdeen1 | Pending,possible |
Crumbling Creek | Beat The Way Back, Part 12 without switching gravity | 100 | Eighdeen1 | Pending,possible |
Left At The Wormhole | Finish Level T-7 without moving right | 250 | Eighdeen1 | Pending,possible |
1 Try Finish | Beat Plan C, Part 10 in 1 gravity switch | 225 | Eighdeen1 | Pending,possible |
Straight Hologram Path | Beat The Way Back, Part 16 without switching gravity | 225 | Eighdeen1 | Pending,possible |
Box Flipping | As the child, beat Level A-8 without jumping | 625 | Eighdeen1 | Pending,possible |
Conveyor Master | As the Jack-o-Lantern, beat level I-1 with only the jump button | 800 | Random Pro, Eighdeen1 | Pending, possible |
Down Up | Beat Plan C, Part 6 with the Bunny, without pressing the jump button | 550 | Eighdeen1 | Pending, possible |
Barely Icy | Beat Level U-9 with the Bunny, without pressing the jump button | 400 | Eighdeen1 | Pending, possible |
Behind The Boxes | Beat Plan A, part 14 with the Bunny, without pressing the jump button | 700 | Eighdeen1 | Pending, possible |
Round and Round and Left | Beat level W-3 without moving right | 200 | Eighdeen1 | Pending,possible |
Mogul Skater | Beat Winter Games, part 15 without jumping | 250 | Eighdeen1 | Pending,possible |
Bounce-off | Beat Plan C, part 13 with the bunny, without pressing the jump button | 300 | Eighdeen1 | Pending,possible |
Just Keep Running | Run 16000 metres in Infinite Mode | 2400 | Eighdeen1 | Pending,possible |
Stay Off The Ground! | Beat Not The Way Back, Part 5 without switching gravity(You cannot use the pastafarian or the duplicator | 650 | Eighdeen1 | Pending,possible |
Straight Away | Beat The Way Back, Part 15 without switching gravity | 175 | Eighdeen1 | Pending,possible |
Hop All The Way | Beat Not The Way Back, Part 5 without pressing jump | 350 | Eighdeen1 | Pending,possible |
Figure Two | Beat Level M-2 without pressing jump or crumbling any tiles | 400 | Random Pro, Eighdeen1 | Pending,possible |
I Wish Ramps Never Existed | As the Skater, beat Level G-2 without touching ramps | 900 | Random Pro, Eighdeen1 | Pending,possible |
Don't Run | As the Runner, beat level H-2 without touching conveyors | 200 | Random Pro, Eighdeen1 | Pending,possible |
What A Rebel | As the runner, run into the barrier closest to the wall and without the message appearing walk around the it. Or As the runner just walk around the barrier. | 100 | Curtis09K | Pending |
Beat Level 32 without jumping. | 50 | Physicsphysics | Pending | |
Over, Under, And Out | Beat Level U-3 with the bunny without jumping | 250 | Eighdeen1 | Pending, possible |
Bounce To The Wormhole | Beat Level T-7 with the bunny without jumping | 500 | Eighdeen1 | Pending, possible |
I Left My Skates Behind! | As the skater, finish level I-5 without moving right | 750 | Eighdeen1 | Pending, possible |
Figure Six | As the bunny, beat level T-6 without pressing jump | 350 | Eighdeen1 | Pending, possible |
Engineering Is Fun | As the Angel, Beat Plan C Part 7 in 1 gravity switch | 850-1000 | Eighdeen1 | Pending, possible |
Long Bouncer | As the Bunny, beat level 51 without pressing the jump button. | 450 | Eighdeen1 | Pending, possible |
Twist, Turn, Bounce | As the Bunny, beat level 46 without pressing the jump button. | 450 | Eighdeen1 | Pending, possible |
Merging Hops | As the Bunny, beat level 64 without pressing the jump button. | 450 | Eighdeen1 | Pending, possible |
Bouncing To Confusion | As the Bunny, beat level 39 without pressing the jump button. | 300 | Eighdeen1 | Pending, possible |
Life Saving Bounces | As the Bunny, beat level 63 without pressing the jump button. | 300 | Eighdeen1 | Pending, possible |
Void Bouncing | As the Bunny, beat level 48 without pressing the jump button. | 600 | Eighdeen1 | Pending, possible |
Bounce Through The Void | As the Bunny, beat level 56 without pressing the jump button. | 600 | Eighdeen1 | Pending, possible |
Ring Around the Rosie | As the Gentleman, get flung out of the tunnel using his ability, go behind a tile, and use his ability again to return to the tunnel. | 250 | T3traBlox | Pending |
Keep the walls safe! | As the Bunny, complete level W-2 Rotating tunnel less than 4 times | 250 | Makarkaplay | Pending |
Break it Down | As the Runner, dislodge 30 tiles in Box Storage Area, part 7. | 200 | Runaway3D (User) | Pending |
Luck line | As the skater, run 500 meters in infinite mode without moving left or right. | 500 | oiloiloi | Pending, possible |
Actuator | As the Angel, beat Level 1 in only one jump and without changing gravity. | 100 | Runaway3D (User) | Pending |
Duplicate Xing | As the Duplicator, beat Level 3 without dislodging any tiles. | 150 | Runaway3D (User) | Pending |
Magic No. 8 | As the Student, dislodge 8 tiles in Level 5. | 75 | Runaway3D (User) | Pending |
Up and Down | Dislodge all tiles in Level 6. | 75 | Runaway3D (User) | Pending |
Hop, Jump, Hop | As the Bunny, beat Level 9 without changing gravity or dislodging any tiles. | 75 | Runaway3D (User) | Pending |
Skate, Leap, Skate | As the Skater, beat Level 11 without moving sideways and dislodging any tiles. | 75 | Runaway3D (User) | Pending |
Loyalty | As the Pastafarian, beat Level 12 without touching any normal tiles. (The first few won't count against you.) | 75 | Runaway3D (User) | Pending |
Playful Percision | As the Child, beat Level 13 without jumping and changing gravity. | 50 | Runaway3D (User) | Pending |
Bouncing From Tunnel To Tunnel | Complete 20 infinite mode levels in one run with the Bunny and without pressing jump | 450 | Eighdeen1 | Pending, possible |
Grayness | Complete level 46 with the Runner while only touching the crumbling tiles(the first few wont count against you) | 300 | Eighdeen1 | Pending, possible |
Crumbling Snake | Complete M-4 with the Skater while dislodging every crumbling tile | 200? | Eighdeen1 | Pending, possible |
Round and Round | Don't jump in the first half of Level G-3 | 200 | Makarkaplay | Pending |
Under construction | Avoid the regular tiles in IM level 207 | 50 | Makarkaplay | Pending |
Criss-Cross! | As the Bunny,avoid conveyors and don't press jump button at IM level 304 | 50 | Makarkaplay | Pending |
Overachiever | Earn each Infinite mode level specific achievement twice. | 500 | NintendoPanda101 | Pending |
Master Of Bouncing | Complete A-3 with the Bunny without pressing jump | 400 | Eighdeen1 | Pending,possible |
Down Under | Go underneath a tile and emerge from below. | 100 | Runaway3D (User) | Pending |
Holding Out for a Hero | As the Angel, complete part 7 of the Way Back touching only ice tiles. | 100 | Runaway3D (User) | Pending |
Roundabout | Complete part 10 of Winter Games by only holding the left or right button. (You can jump as well.) | 150 | Runaway3D (User) | Pending |
Mr. Blue Sky | Complete part 9 of the Crystal Gallery without moving sideways and using any tunnel powered abilities. | 150 | Runaway3D (User) | Pending |
skating practice | after all elvels of explore mode are added use the skater to complete every level atleast once (give some sort of checklist) complete them forwards and backwards | 1000 | lolXDXDXDlol1 | pending not tested but i asume this should be possible |
Cruiser | Complete Level 52 with the Bunny while only using the jump button. | 125? | Eighdeen1 | Pending,Possible |
gotta be sure my map is correct | after all explore levels beaten beat all tunnels at least once with the runner (so he knows his map is drawn correctly) | 750 and a correctly drawn map | lolXDXDXDlol1 | pending not tested but should be possible |
this game is too hard! | fail level 1-50 times in a row just to show off how hard this game is | -1 (just withdraw an powecell becuase only noobs fail lvl 1 | lolXDXDXDlol1 | pending |
Zooming... NOT! | Complete The Crystal Gallery, part 10 with the Student without using her ability and in 1 gravity switch or less | 100 | Eighdeen1 | Pending, possible |
conveyors are fun | in the first half of I2 dont jump (you are allowed to jump oncce you reach the 2 striaght lines of conveyors) | 100 | lolXDXDXDlol1 | pending, poss |
uhm i don thtink this is the right way... | as the pastafarian reachthe light tiles on top of the low power tunnel 10 atleast once then finish the tunnel i n anyway you want | 200 | lolXDXDXDlol1 | pending poss |
WHAT?! all this ^%$^$^#$^hard work for no planet?! | beat the hell level plan A16 only to find nothign but a stupid cutscene gg you wastes so many time on ebating this hell level so you desrve some powercells | 750 | lolXDXDXDlol1 | pending |
oops.... | as the child fial level 10 (tirggers an hiden cutsscene wiht th angle) | 10 | lolXDXDXDlol1 | pending |
oh crap this isnt the right way | as the child in T-6 run on the 2 tiles tick conveyor path to the end then jump left and finish the level | 150 | lolXDXDXDlol1 | pending |
Sleepy Time | Get the Lizard to sleep.
Good night! |
20 | Dogmage999 | Pending |
Wakey Wakey Eggs and Bakey | Wake the Lizard up! | 30 | Dogmage999 | Pending |
Long Jump | As the pastafarian in infinite mode level 52 only touch light bridge tiles (excludes first few tiles) | 100 | RunKing | Pending |
Speed Skater | As the Skater beat level 16 without jumping | 125 | RunKing | Pending |
No moving | Get to 1 thousand meters without touching left or right | 1000 | RunKing | Pending |
Flying Duplicator | As the Duplicator beat level 63 without moving left or right and without letting the main duplicate touch the ground | 350 | RunKing | Pending |
Jump, Jump, Jump | Beat level 63 as the Duplicator without moving left or right | 200 | RunKing | Pending |
How did we get here? | With the Student, go to the small platforms which are awlays turned on in Low-Power tunnel, Part 10 and complete the level. | 1000 | WarpoBG | Pending. Possible but extremely difficult. |
Basically Flying | Collect 4 or more power cells by activating the Gentleman's ability only once | 150 | WarpoBG | Pending |
The Conscientious Sneak | Complete Plan A, part 16 with the Child in 5 gravity switches or less | 500-700 | Eighdeen1 | Pending |
Topaz Speed | Beat The Crystal Gallery Part 3 with the Skater in 3 jumps | 450 | Eighdeen1 | Pending |
Light Bridge Runner | As the Pastafarian, get 1,000m in Infinite Mode without jumping. | 500 | RunKing | Pending |
Slow Motion | Beat Level H-3 without touching fast conveyors. | 50 | Fivebee2 | Pending |
Overdrive | Beat any level at max speed. | 100 | Runaway3D (User) | Pending |
Purple Is Right(But Not Arrows) | Finish level H-3 with the Skater without moving right or touching the conveyors. | 300 | Eighdeen1 | Pending |
First steps | Beat Level 1-10. | 50 | Runner1001 | Pending |
Summer Games | Beat Level G-5 without touching the ice tiles. | 50 | Runner1001 | Pending |
Splurge | spend 3000 power cells on non character things total | 50 | Dogmage999 | Pending |
Beat Level 48 without jumping. | 300-500 | AnActualChickenNugget | Pending | |
River Rendezvous | Beat part 2 of the River without jumping. | 300 | Runaway3D (User) | Pending |
Crumbling Experiment | As the Student, crumble every tile in Level B-5 completely gone (Not even 1 Crumbling platform at all) | 750 | Level I-5 In Run 3 Is Hellrated | Pending |
Gliding Practice | As the Child, beat The Box Storage Area Part 11 in one jump or less. | 150 | TheFemaleChild | Pending (Not sure if zero jumps is possible) |
Conveyors are useless... | Beat Level C-3 without moving sideways (You can't use the conveyors to move sideways) | 500 - 1000 | Level I-5 In Run 3 Is Hellrated | Pending |
So close | Fail a level when the next level's name already shows | 50 | Clickblast | Pending |
Avoid the boxes | Beat Plan A part 4 without touching any boxes | 100 | Clickblast | Pending |
Spin Off | Beat Level T-7 while rotating the tunnel at least 15 times | 200 | Clickblast | Pending |
Unsolved Tech | Collect 500 cells with the gentlemen using his hat | 700 | Anyways1234 | Pending |
Flippy Grill | As the Student, beat Level W-3 without moving left or right. | 300 | Reptorian on Run Planet, posted and verified by Level T-7 In Run 3 Is Overrated | Pending |
All Work and No Play | Run 750m in Infinite Mode, always pressing at least one button. | 200 | Biffster11 | Pending |
Goodbye...Home Universe... | Finish the Runway and reach the Wormhole. | 600 | The Rosie | Pending |
Sacrificial Gain | As the Duplicator, beat Plan A, part 16 while more than 30 duplicates fall into the void | 500(due to the insane difficulty of the level already) | Oofhead29 | Pending |
Cataclysm | As the Lizard, dislodge all of the tiles on level B-7 | 300 | Oofhead29 | Pending |
All Together Now! | As the Duplicator, beat Plan A, part 16 duplicating yourself 30 times and then letting 10 or less duplicates fall into the void. | 750(due to insane difficulty of the level already plus a bonus of 250 due to insanity of making less than 10 duplicates fall into the void) | 777memes777 | |
Dot to dot | As the Gentleman, collect 10 power cells without touching the ground | 500 | BarneyTrouble | Possible, but requires some insane rng. pending |
Infinite marathon runner | As the runner, run a total of 25000 meters in infinite mode (doesn't have to be in one run). |
5000 | BarneyTrouble | Possible, pending |
Run 3 Unlocker | Complete all Explore Mode levels, view all cutscenes(no skipping), get all achievements, and unlock all characters | 30000 | Laurencelong | |
Whoops! | Fall into the void after less than 5 meters in Infinite Mode | 100 | Djninjanova | Pending |
Saved from the Crumbling Bridge | Be on 5 crumbling tiles and jump to safety | 100 | Djninjanova | Pending |
Tough Decisions | Don't do anything in Level 1 for a minute | 50 | Djninjanova | Pending |
An Annihilating Loop | Level 31 | Destroy all crumbling tiles and do a full loop | Djninjanova | Pending |
Superspeed | In infinite mode, reach the absolute max speed (speed of the skater + the forward conveyor speed) and maintain that speed for 6 seconds. | 150 | Kohtalee1006 | Pending |
Your Only Move Is Bounce | Beat any 15 levels with the Bunny without jumping. | 100 | Dogmage999 | Pending |
Tiles
Suggestion | User | Status |
---|---|---|
Slime - A tile that after walking on for a while, you sink through and fall | WalkerwarriorYT | Pending |
Moving tiles - tiles that can be activated and will move upon contact with the character. | Huggaso | Under consideration (to be addressed in a stream) |
Wind tiles - these tiles push you away from them. They have enough power to lift you 1.5m off the ground. | AK Cuber | Partially accepted: something similar is planned |
Gold glowing tiles (a.k.a. more color options for glow tiles) | Lovechinesefood | Unlikely |
Dangerous Tiles: these will have a Skull design or something like that on them and when touched they will spring up and fling you off the screen, ending your run and making you restart the level | MelonMaster1212 | Rejected (holes already exist) |
Conveyor ramps - Let characters do fast / slow jumps (forwards and backwards), and sideways jumps (sideways ones). Actually, allow any tile to be a ramp. | GoBo15, Level T-7 In Run 3 Is Overrated | Likely |
Backwards ramps - Ramps facing away from you that you can slide down, giving you a bit more speed but making it hard to jump as high. | Player_03 | Under consideration (what new level types would this enable?) |
Add Conveyor tiles to the level editor. | GoBo15 | Likely once more conveyor-based levels are released |
Sticky tiles (from Run 2) in the level editor, Infinite mode, Explore mode, or just in general. | NintendoPanda101Runner | Likely |
Differently shaped or sized boxes | DerpFace2227 | Unlikely |
Anti-Gravity tiles – These would not change the gravity when touched and would allow you to do wall jumps. | Ender Skull | Under consideration (to be addressed in a stream) |
Adding on to the above, the appearance could be a brown (as they appeared in Run 2's editor) tile with nubs, like a lego piece on them. | Rejected | |
Circle tiles - Small ones have a diameter of 2 tiles, Medium ones have a diameter of 3 and the big ones have diameter of 4. When stepped upon, the alien will stop running and stand on it. Since the tiles are constantly spinning, The alien will spin 3 times, but the camera stays still, so you can see the alien's face when faced towards the screen. After that, the alien will step out of the circle and start running again, but this time, since the alien became dizzy, the camera will tilt 45 degrees to the left, then back and then 45 degrees to the right and so on for about 10 seconds. This will be challenging in a lot of levels. The speed of tilts depend on the size of the circular tiles. The bigger the tile, the faster the camera tilts. | DennMart | Rejected (what new level types would this enable?) |
Crumbling boxes - Boxes that crumble upon contact away from the tunnel, whether diagonal or straight upwards. The visual design will have the same image as normal crumbling tiles on each face of the boxes. | DennMart | Under consideration |
Water Tiles - Slows down the character until the character has "dried off". | Plain Toast | Rejected (too similar to slow conveyors; also see "dangerous tiles") |
Elevator Tiles - Will move upward or downwards when it senses the character is nearby. | Huggaso | Duplicate of "moving tiles" |
Water - Not a tile. But it can act like waterfalls (Cover up the front so you can't see as well), rivers (Can push you out of the level, similar to the sideways conveyors) or even ponds or lakes (Maybe they are trapped in an area by Boxes or Ramps, likewise, and these can slow you down as you run in the water.). It will also explain why Ice tiles exist. | Huggaso | Rejected (too similar to conveyors; also see "dangerous tiles") |
Boulders - These ones roll from the end of the level towards your direction. You can avoid them by jumping. You would get pushed behind when it rolls towards you. Can be more interesting if sideways rolling boulders exist. | Huggaso | Under consideration |
Rewind Tiles - Pushes character back a few tiles or back to the beginning of the level when touched. | StarsOfTheSky | Under consideration (what new level types would this enable?) |
Fast-Run tiles from Run 2.They act like conveyors except you don't slow over time once you walk off,and your newfound speed can only be stopped by running into things and dying. | NintendoPanda101 | Rejected (the Skier already exists) |
Different boxes. Such as bouncy, sticky, magnetic, etc. | NintendoPanda101 | Under consideration |
Add the Blocks from Run 2 and give them special traits to make them different from boxes | NintendoPanda101 | Rejected (what new level types would this enable?) |
Add Inverted Gravity Tiles from Run 2 (Just wanted to resuggest this to acknowledge its presence) | NintendoPanda101 | Unlikely (too hard for players to deal with) |
Tiles that at first make you have to do part of a level backwards, then another will send the player back in the right direction. | Sandervv04 | Under consideration |
Rename the crumbling tiles something else, since on the wiki, 'crumble the crumbling tiles' just sounds a little repetitive. | DerpFace2227 | Rejected, change "crumble" in that situation to "dislodge". |
Perhaps there can be tiles that look like you can walk over them, but are actually fake tiles that you can fall right through the same way you fall into the empty gaps and restart the level. | Sugar Plum Cake | Rejected, Would be very abnoxious to deal with, epspecialy in creative mode. |
Darkness tiles - Tunnel plunges into darkness for a few seconds before flickering, and then going back to normal. | StarsOfTheSky | Likely |
Flip tiles - Tiles that immediately flip you onto the same spot you were, only on the roof of the tunnel. | Electroblast | Rejected (even more confusing than inverse gravity tiles) |
Speed Tiles that give you +30% speed for 5 secs | Electroblast | Partially rejected (conveyors already exist) |
Magnet Tiles that pull down characters and prevents jumping. However, some characters aren't affected and the Robot will get a jump boost if it's above a magnet tile. | SteelixPrismGX | Partially rejected (the characters aren't magnetic, but the Gentleman's electromagnet is still an option) |
Boost Tiles that when stepped on, increase speed by 50% for 10 secs. | SteelixPrismGX | Partially rejected (conveyors already exist) |
Stun Tiles that when stepped on, halves speed for 10 secs. | SteelixPrismGX | Partially rejected (conveyors already exist) |
Glass Tiles - tiles that when stood on, crack after 5 seconds. If there is a large cluster of glass tiles, then the cracks slowly spread to the other tiles. | SteelixPrismGX | Rejected (a delay like that means you'd be long gone before they shattered; without the delay they're the same as crumbling tiles) |
Spikes - You lose 50% of speed, jump length, jump power, and maneuverability if you touch one. If you touch another, your stats decrease by another 50%. You will gain your regular stats back after 10 seconds. |
Level T-7 In Run 3 Is Overrated | Rejected |
No gravity tiles. These tiles are from Run 2, and will not let you change gravity with them. | NintendoPanda | Under consideration |
Elevation changes in levels | NintendoPanda101 | Pending |
wooden planks almost the same as crumbling tiles except walking on them is fine an jumping off them is also they are not connected diagonally but are horizontally/vertically landing on them leaves a crack behind landing on them a 2nd time breaks them down immediately resulting in failing the level (might have a little 0.1sec delay where they don't completely act as hole after 1 crack and allow fast characters who jump on the end of them to run on the next tile even before falling to death) | lolXDXDXDlol1 | pending |
mud: the size is the same as a box while its on the ground (i mean the top of the box is at same height as the tiles) you slowly sink to the bottom of the tile and have to repeatedly press jump to jump out of it some characters jump out of it better then others | lolXDXDXDlol1 | pending |
vertical boxes rotate the box to stand vertically to create some sort of wall that you have to avoid | lolXDXDlol1 | pending |
Slime tiles, if you step on one your movement will get slowed down and your controls will be more slippery (a combination of ice and backwards conveyors) | Clickblast | Pending |
Portals, there are item portals, switch portals, and death portals. Going through a portal makes you suffer the effects. The item portal gives you power cells, the switch portal changes your character to a random one, and the death portal makes you lose | Clickblast | Pending |
Glue tiles, you are much slower while moving through them and they also make you lose all momentum built up (such as by the bunny hopping several times | Clickblast | Pending |
Different power levels of conveyor tiles, which may offer a bit of challenge depending on what direction they're facing.
|
Runaway3D (User) | Pending |
Auto Jump tiles - Make alien jump when they step on it, the speed and distance depending on the alien you choose. | Anyways1234 | Pending |
Grounded Tiles - Once you step on the tile, you cannot change gravity until stepping onto a different tile type. For example, you would step on the tile, jump off of it and try to change gravity onto the wall. However,you would only slam into it and fall back down. | Biffster11 | Pending |
Snowy Tiles - Found mostly in places like the Winter Games. Slows your character down by %65 and depending on the character you use, the tracks will differ. For instance, using the Bunny makes paw print shaped tracks, using any other character, including the Lizard, the tracks will just be circular or flat, and using the Skater makes lines in the snow and he will be 6% slower than most chacters, and the Bunny will be 19% faster than most human characters. In addition, the Lizard will more easily become sleepy with these tiles as aposed to falling in the void. | The Rosie | Pending |
Characters / Costumes
Suggestion | Creator | Status |
---|---|---|
The "hair"
ability- pressing jump in midair (/tp bunny nearest tile)s the bunny (like the caveman's old ability) |
Clicktuck | unlikely |
A devil costume for the Angel. Special Ability: Can jump higher. | Alexandru.ursu.1; GoBo15; LazPuf; Level T-7 In Run 3 Is Overrated | Likely |
The Knight, His armor makes him slower but he can call in his horse which is one of those toy stick horse things which runs fast jumps high and when in danger you can jump off but once you use it once a level, you would probably need some sort of special ability button to make this happen, he looks like the runner but with a knight helmet | MelonMaster | Unlikely (I like the steed idea, but it'd be hard to implement) |
The Christmas Elf costume for the Child.
Appearance - Red-green balloon, green boots and red-green hat, fake grey elf ears (as a headband) Ability - He runs faster, but jumps quite low. |
DennMart | Under consideration (but maybe with a candy cane instead of a balloon) |
The Cowboy Costume for the Gentleman
Appearance - Cowboy hat, carries a lasso. Ability - If close enough, he will use the lasso to catch power cells and pull them towards him. P.S. this hat has no magnet; the gentleman would find it quite acceptable. |
DennMart | Rejected (doesn't fit the character) |
Winter costume for the Bunny, bow on its head and mittens and slippers,known as the present.More stream shenanigans, ability idea is now...uh..it bounces lower?It is also obviously adorable | NintendoPanda101Runner | Under consideration |
Costume for the Student, which replicates how the student worked before the update | Random Pro | Under consideration, pending a good costume idea |
The above could be a winter costume, the Sledder, the sled acts different in zero G, leading to the different ability. She would be able to reach good speeds when moving downwards(like a tunnel transiton) | NintendoPanda101 | Partially rejected (the Skier already exists, but I can change how tunnel transitions work) |
Easter costumes | NintendoPanda101Runner | Under consideration, for the Bunny at least |
Costume for the Student. The Student wears a Square academic cap after she has maybe found the end of the game? | Plain Toast | Unlikely |
Costume for the Duplicator called the Cloner. He looks identical to the Duplicator, but everything blue turns green instead.
Abilities: He can spawn 10~15 duplicates, but has much lower stats. His jumps are much lower, and he runs much slower. But he can still jump on top of duplicates. |
Huggaso | Under consideration (except this would be a zombie costume) |
Costume for the Gentleman. He wears a bowler hat instead of a top hat. It has a magnet inside instead of an electromagnet. (Basically replicates how the Gentleman worked before the update) | 1FlyingSpaghettiMonster1 | Unlikely |
A Cyborg costume for the Angel, which has a jetpack on his back.
Ability: Hover in the air for 3 seconds for every two jumps. |
Huggaso | Under consideration as a costume for the Gentleman, with changes to the ability |
As a buff for the pirate make it immune to Water Tiles (if they start to exist) | Plain Toast | Partially rejected (water tiles aren't happening, but ice is a possibility) |
Give the Ghost an ability that won't crumble the crumbling tiles at all, replicating earlier versions of the Child. | DerpFace2227 | Under consideration (I like the idea, it's just hard to justify) |
Create a new character called The Cat. The Cat would have 2 special abilities: 1. It jumps farther than most characters, and 2. If The Cat misses the jump but the tile is right in front of him, The Cat's claws will come out, and pull it back up, but this only happens once. |
Punder | Unlikely (in this game) |
Create a new character called the Kitten. The Kitten may be the son or daughter of the Cat. They may not even be related but I think that is highly unlikely. The Kitten is similar to that of the Child, same size and weight except some different abilities: It runs on all 4 paws, it can jump as long as Child and as high as the Lizard. (My sister originally thought of the Cat actually because it is her favourite animal.) | DennMart | Unlikely (in this game) |
A bird costume for the Lizard, because birds evolved from reptiles. Maybe it could be hopping short distances, but have the ability to glide with his wings after holding the jump button. | Sandervv04 | Under consideration |
Costume for the Pastafarian: (I couldn't think of the name, maybe ... Super Pastafarian?)
The FSM had granted her superpowers due to her loyalty, and she can now move at super speed. She ran like the Runner, but is approximately 8 times quicker than him. Her light bridge is still present, but is as weak as the Pirate's version. However, her jump becomes very small, with the high jump equivalent to the height of two Bunny bounces. She expels lightning bolts and static energy when she runs, and she is at a blur to the eyes since she is moving and vibrating so fast. |
Huggaso | Rejected |
Run 4 character idea: The Cyclist. He/she rides a bicycle instead of running, and is the only character who cannot jump, because they're sitting on a bike. However, when they cycle across the ground, they can build up enough speed to cross most short and medium length gaps. They slow down when going up a box or ramp. When they run off a ramp or the side of a box, they can do a turbo-charged super fast jump even longer than the Angel's maximum dash length. | GoBo15 | Rejected (jumping is required in too many levels) |
Costume for the Bunny, which is called The Hare. It looks exactly the same as the Bunny, but has longer ears, and is a disguise the Child put on it to escape the Angel. It is a bit slower, but when it jumps off a ramp, it does a faster, higher jump than the standard Bunny can. | GoBo15 | Rejected because it's too similar to the original |
Halloween costume for the bunny called the spooky chinchilla(due to the sneak thinking the original was too violent). Is gray, has smaller ears, and claws on its arms and long teeth.Its tail has frayed fur.It has a red eye. It bounces higher,but takes a while longer to speed up, however when it speeds up its bouncing it bounces lower. | NintendoPanda101 | Rejected |
A Marathon Runner costume for the Runner. Slightly faster but jumps slightly lower than the Runner. It would wear a yellow tank top with black shorts and a piece of paper taped to the back with a number on it, such as 3. | Sugar Plum Cake | Unlikely |
A Costume for the Bunny with the fur now white/grey and a hat that looks like something similar to this. The Bunny would run somewhat faster in this costume and the jump height would be lowered just a little bit. | Sugar Plum Cake | Rejected (I like the idea, it just wouldn't work) |
A Costume for the Child that is meant to look like the Bunny. It would consist of ears (Made from cardboard) a tail (Made from a crumpled-up paper ball) and a cardboard suit (To look like the Bunny's tail). The balloon could either be altered to look like an Easter Egg, a carrot, or the same green one the Child uses.
This costume allows the Child to jump higher and run faster. |
Sugar Plum Cake | Unlikely |
A superhero costume for the Gentleman. Faster speed and higher jump height than the original. (Since the Gentleman almost looks as if he's flying towards the power cells like a superhero flies in the sky.) The hat would be replaced with a mask, and there would be a cape and superhero suit. | Sugar Plum Cake | Unlikely (and it would be a costume for the Angel) |
Costume of the Runner called the Sprinter. Lower maneuverability, but she has a once-per-level super speed boost ability (around 30 meters per second?) that lasts for 2-3 seconds. After that, she will become tired and move slower until she gets to the next level or if she fails a level. | Random Pro | Rejected (not enough to justify a new button) |
Run 4 Character idea: The Skateboarder:He has the speed of the the Pastafarian on the light bridge and is maneuverable as the duplicator, but jumps the height of the bunny’s hop height multiplied by 2 in order to build up speed each time he fully jumps in a 30% chance. | Anibaban | Rejected |
Run 4 Character Idea: The Grappler: Press jump again in midair to exactly 6 tiles in front of you. If there is nothing there, you grapple onto nothing and fall. Everything else is the same as the Runner. | Electroblast | Partially accepted (a similar character was already in the works) |
Costume of the Student called the Scientist. Of course, she has a lab coat on and goggles. She still retains her ability (except she can't fully change gravity anymore), but you can maneuver her to the left or right to some extent while floating. | FireMatch | Under consideration |
Santa Costume for The Lizard, called the Lizard Claus. Doesnt jump as high, but is less sleepy. | NintendoPanda101 | Rejected |
So ive recently been watching the Streams. So im making a few changes to this. So a Reindeer Duplicator. He will have the same appearance as I specified before(antlers,hooves,and a tail) but the ability needs changed. All I can really think of is a speed trade off for low jump height. | NintendoPanda101 | Rejected |
Run 4 character idea: The Robot. Press the jump button again while in the middle of a jump to hover in the air for 5 seconds. Charge time: 3.2 seconds. It would also have some costumes: The Scrapbot and The Robo-Lantern 9000. | SteelixPrismGX | Rejected |
Run 4 character idea: The Medic. Press the jump button when you know you're going to fall into the void to jump back up to a random tile. The aura that is created when the Medic activates its ability prevents death the next time you fall into the void, though this is only possible to do once. | SteelixPrismGX | Unlikely |
A cowboy costume for the gentleman | Sandervv04 | Rejected (duplicate) |
New Character Idea for Run 3 or Run 4: The Galaxian can dash if you tap the jump button 2 times like the Angel, except more straight, but if there are no tiles nearby, he will not Dash at all. The Galaxian can jump really high, like the lizard, and is extremely fast, 1.3x faster than the skater. How to Unlock: 15000 power cells, or find him at the wormhole. | FriedChicken76 | Rejected |
Run 4 Character Idea: The Cartographer. It can dash if you tap the jump button while in midair, though only for 9 tiles. The Cartographer can also change direction while it's dashing. Charge time: 1.9 secs. It has about the same stats as the runner, the only difference being that it is slightly faster than the runner. | SteelixPrismGX | Partially rejected (if anything, the Cartographer would use her map like a sail) |
Add 8-Bit costumes of all the characters. They are pretty much the same, but the 8-Bit Duplicator costume spawns up to 9 duplicates instead of 6. How to Unlock: 3000 power cells or beat the Science Gallery. | SteelixPrismGX | Rejected |
A Rocket Scientist costume for the Child. He has swapped out his balloon for a jet-pack and wears a lab coat and a pair of goggles. It can dash if you double-tap the jump button, but only up to 7 tiles. If you press shift while on the ground, he can perform a ground dash that ignores all holes for 12 tiles in front.. Charge time: 3.2 secs. How to unlock: 25000 power cells or beat both Plan A and Plan C. | SteelixPrismGX | Rejected |
A cupid costume for the Angel he gets a bow and/or arrow with a heart the tip his wings could also be changed to pink and he gets a floating heart in his ring | Curtis09k | Rejected |
An expansion on the importance of other residence in mainly the fanbase,but also say in Run 4.It would be nice to know about all of the Planet's residents.(Not really a game suggestion but eh) | NintendoPanda101 | Watch the streams |
Run 4 Character,The Panda.Has slow speed,good jump,amazing strafing.Can sit down and stop for a second or two as it's special ability.Came into the tunnels relax,and to search for creatures as cute as him.If anyone else has ideas for this it would be appreciated. | NintendoPANDA101 | Unlikely (the Lizard exists) |
Be able to stack boxes in the level editor, ETC. | Level T-7 In Run 3 Is Overrated | Unlikely |
A costume for the Lizard, known as The Godzilla. Basically an all black lizard. A friend of mine suggested making the spikes blue. Ability: Speeds up slowly,eventually going into a dash as fast as the lizards speed on fast conveyors, however the jump height is lowered depending on how fast you are going. They would probably be a halloween costume, but if not the price would be hmm.... 1,000 power cells | NintendoPanda101,Mickel from the discord for the spikes idea,and art by Twink | Partially rejected (the mechanics are good, but not as a Lizard costume) |
Idea for an appearance of the Caveman. He is an archaeologist that decided to have a little fun with the job. He is close friends with the Angel, and Zombie (more on him later!). His ability is that he can stomp, letting him land immediately. He jumps somewhat low. He came to the tunnels to trace the history of them.He may or may not of discovered that ancient people worshiped bunnies.His halloween costume could be a mummy.He wants to find out how the tunnels were created,and this ends up with him arguing with the Angel a lot. | Nintendo Panda, several others for making a personality. | Unlikely (I already tried that ability for him; it wasn't enough) |
Idea for Zombie this time. He had a very severe injury, and decided to go with the look a little. He is friends with the caveman. He is very polite, but easily annoyed. He runs fast and jumps high, although on ice and fast conveyors he might trip (due to missing a leg and all). If he falls, he has a 30% percent chance of respawning where he fell(or he can have a 100% chance but it can only happen once, basically getting a second chance for each attempt of a level). The thing that frustrates him the most is the Angel, who sometimes even calls him crippled.A halloween costume could be frankensteins monster. | Nintendo Panda | Rejected |
Idea for a character ability: after jumping, pressing the jump button again will suspend the character in their current position for 5 seconds. Afterwards they will float down to the floor. There’s no character suggestion here: This is just a suggestion for a future character ability. | Punder | Under consideration |
Adding on to above, this character could be The Astronaut from the google play art. | NintendoPanda101 | Unlikely |
Zombie becomes a costume for Duplicator, resembling a "Zombie horde". | Runaway3D (User) | Under consideration |
Red Lizard as a costume for the Lizard. While the jump and/or control leaves a lot to be desired, his speed is ferocious. | Runaway3D (User) | Rejected (really not the Lizard's style) |
The Frog as a costume for the Lizard. It runs at an average speed, but when it jumps, it jumps very far, high, and fast. When it lands, though, the speed instantly goes back to normal. | T3traBlox | Partially rejected |
The Nerd as a costume for the student. His backpack is a lot bigger, and instead of flipping upside down, he gets pulled down fast (because of the weight of the backpack). | T3traBlox | Rejected |
The Pogo-er. It functions similarly to the rabbit, but is a costume for the skater | T3traBlox | Rejected |
The Junior. A costume for the Child. Replaces his balloon with a little propeller hat. Allows the player to activate his ability manually. | Runaway3D (User) | Unlikely |
Climber design and gameplay: The Climber as stated will have a sci fi grappling hook. She can use this to grapple to ramps, or barrier tiles. She also can save herself from failing a level with it. She has a red bandanna, a yellow toolbelt, a wristband with sparks coming out(as that is where the hook will come out) and has a "spunky" personality. | NintendoPanda101 | Under consideration |
The Hoverboarder. He has a green helmet and a red and white hoverboard. He can do a dash like angel, but somehow on the ground by something like (double pressing jump) and it gains a little air height. | Dogmage999 | |
The monkey,rewardEd after beating monkey watch. Friend of child and bunny, and can swing from something in the air twice a level. Hates the angel and is pretty smart for a monkey, as it found a ring and can open boxes in cutscenes | ||
scientist: custome for the student (porbably a blue bag instead of a red one) wiht a new device instead of controling gravity it ca once per level save her life by creating a tile under her to land on it will be a regular tile and she can jump of it normally the tile disapears after 5 seconds (just when you die) | lolXDXDXDlol1 | pending |
a character who is smaller then the child weights way less then the child and wears an helmet wiht a light bulb it is simulair to the sutdent that it has low basic abilitys (running/jumping/ect) but tits special ability is to ligtehn dark levels and levels with a dark color tile and alos to ignore crumblibn tiles completely eveven when he jumps off them | lolXDXDXDlol1 | pending |
Character idea: A cubic robot character with the ability to propel themselves upwards using rocket boosters on their feet. They could only do this for a short amount of time until they run out of power, which would refill at the start of every level. | Punder | Pending |
Character idea: A cowboy inspired character who's ability is to grab Power Cells from far away with a lasso. Perhaps their stats could be altered a bit to make them a bit more unique, but their main difference is just an increased Power Cell grabbing range. | Punder | Pending |
Character for Run 4: The Miner. The Miner has a helmet and can use his helmet which allows to see Dark Tiles more clearly. Maybe you can add another ability because most levels don't have Dark Tiles... maybe when he is in front of a box, he can use his pickaxe to break boxes and get power cells from them? The Miner would cost 20,000 in the Shop. | The Geometry Dasher | Pending |
Character for Run 4: The Cat. Can see dark tiles more clearly because and jumps farther. | The Geometry Dasher | Pending |
The Demagogue as a playable character. The way this can be explained is that she came into the tunnels early on to look for her family. This can be explained in a cutscene unlocked by clicking a drawing of a Sunflower on the map. | Heytherebusters | Pending |
Duplicator's sketch of the Runner turned into a character. It has the most basic stats out of the cast and has no special qualities whatsoever. | Runaway3D (User) | Pending |
Character idea: the sloth, he moves slowly but has the best maneuverability out of all characters. He also jumps short distances only but he can hang onto the edges of platforms making him not fall, unless he misses completely | Clickblast | Pending |
The Waker of Wind (costume for the Child) - Somehow, Link, the Hero of Wind accidentally fell into a portal while sailing the Great Sea. Due to the strange effects of the Tunnels, and the Triforce of Courage, he took possesion of the Child to stay alive due to the lack of breatheable air for Hylians. For some strange reason, he was still equipped with the Master Sword, the Wind Waker, and the Deku Leaf. Since he still knew all the songs he still learned, he played the Wind's Requiem and showed the Angel how impressive it was, but he still wouldn't budge. His stats are not different, however, he will hold the Deku Leaf and use it when gliding instead of the Child's signature balloon. | The Rosie | Pending |
Miscellaneous
Suggestions | Creator | Status |
---|---|---|
The "Angle" Theory
Give a cutscene about the child asking the angle if she is actually an angle, the child tells angle that angles personality is different in story books and Angle (Character) is not similar to the Angle in fictions. |
Anyways1232 | |
Make the Lizard playable in Memory Evaluation | WalkerwarriorYT | Pending |
Add cutscene that explains how the main characters gain their powers | Cockynoob666 | Unlikely due to spoilers and time constraints |
PLEASE ADD A WAY TO CHANGE THE VOLUME, ITS SO LOUD (THE MUSIC) BUT ITS SO CATCHY THAT I DONT WANT TO MUTE IT | Cockynoob666 | |
Add a cutscene when the angel gets sacked | Hytale will not come out | Unlikely |
Add The V-Tunnel, E-Tunnel, S-Tunnel And Level & | MichaelAutisim90526 | The Runner would pick a new naming scheme before exhausting all the letters |
Maybe that new naming scheme would be Greek Letters? Tunnel Alpha Tunnel Lambda Tunnel Omicron etc. | NintendoPanda101 | Pending |
Give the Child a cutscene where he splashes the Angel with his balloon. | EasyJohn42 | Spoiler alert |
Triangular levels and levels with bouncy tiles in Explore Mode or Infinite Mode. (These tiles can currently be seen only in the level editor.) | GoBo15 | Unlikely (neither of these mechanics works well enough) |
Give the Pastafarian a cutscene where she takes off her hat. | NintendoPanda101Runner | Under consideration |
Add Map of the Stars as the Infinite mode theme (look up Run 3 ost) | NintendoPanda101Runner | Likely |
Add level editor to mobile | Anonymous user | Accepted (but it will take a while) |
Add an ability to all aliens:
Stomp Press the down key or s key to do it, but it can only be done in mid-jump. Depending on the alien, they have different speeds, like the child is slow but the lizard is fast. |
DennMart | Unlikely but possible |
Make either the Planet or the Wormhole visible in the background of Infinite Mode levels (They don't have to be visible in every single level. Maybe some can have the Planet while others can have the Wormhole, implying that the infinite tunnel is constantly changing direction slightly.) | DennMart | Likely |
Brightness controlling - Make a possibility for players in level editor to control brightness in their levels so that there can be blinking and different power ranking in specific places and distances and parts of the levels, just like the Low-Power Tunnel has. | DennMart | Accepted, but it'll take a while |
Give the Student a cutscene where she finally explains either to someone, or to herself, how she controls gravity after she made a better device. | DennMart | Under consideration |
Change the explanation of the Infinite Mode achievement "Precise Jumper" to "Complete the level without dislodging any tiles". | DennMart | Mostly accepted (wording tweaks) |
More seasonal Infinite Mode variants (recoloured levels and different power cell skins). Ideas: go to my blog post about it. | GoBo15 | Under consideration (but not going to happen soon) |
Season Switcher - shop item that lets you toggle IM skins at will. | GoBo15 | Likely |
Blinking when a character is facing you | llamas4Dayz | Likely, eventually |
Child costume were the balloon is a bunny. | llamas4Dayz | Under consideration (why is this here?) |
Give level C-3 an eerie silence instead of music, just beeping. | DerpFace2227 | Likely |
Make IM level 53 less laggy with the Pastafarian. | Random Pro | I'll try |
Discord Button for Run Discord on start menu like the app store buttons. | Mr.L | Unlikely |
Run Wiki Button on start menu like the app store buttons. | Mr.L | Under consideration |
Add a stat to the IM end-of-run statistics for "Achievements Earned" | GoBo15 | Accepted |
Add a stats page with Total Jumps, total IM distance, total levels beaten, total IM levels beaten, power cell all-time collection, average power cells per IM run, etc. | Random Pro | Under consideration |
Create hidden levels, tunnels or cutscenes in the game, which can be unlocked after a specific event. | Huggaso | Under consideration, but not high priority |
Allow characters to jump from a level to another tunnel, instead of choosing in the Galaxy Map. | Huggaso | Already planned |
A few hidden alternative endings. | Huggaso | Unlikely |
Allow the Child to finally kick the Angel! | DerpFace2227 | Spoiler alert |
Allow an option that can let you choose to play in first-person and third-person perspective. It would be very cool. For the first-person perspective, I mean that you actually see what the character is seeing. | Huggaso | Unlikely, or at least low-priority |
IM end-of-run trivia exclusive to costumed characters | GoBo15 | Likely |
Option to turn off cutscenes. | L the Boulevardier, DerpFace2227 | Under consideration |
A tunnel which is entirely different from the Low-Power Tunnel, with tiles that are (very) bright, and boost characters' abilities instead of weakening them. | Huggaso | Under consideration |
Give the Child a cutscene in which he shows his feeling's to his father's duplicates. | Huggaso | What? |
After completing Explore Mode, have all or some of these rewards:
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GoBo15 | Under consideration |
When pausing a game of Infinite Mode, allow a character select bar so you can change characters (there will be a small fine of power cells, but it will not be as high as dying). Characters may be reused, unless the player fails the level with that specific character. | StarsOfTheSky | Under consideration |
Have a cutscene where the Child is asked by the Duplicator why he brought his Halloween ghost costume. | StarsOfTheSky | Rejected |
Give the Pastafarian some sort of a cutscene where she explains to another character (maybe the Runner or the Skater) about the FSM's light bridge and the Runner or Skater will not believe her.
Note: Can the other characters see the light bridge? Because if yes, then the Runner or Skater will see a light bridge form and the Pastafarian runs away. If not, then the Runner or Skater will see the Pastafarian running/jumping in mid-air and will be confused. |
StarsOfTheSky | Partially rejected (the bridge may be addressed, but not in that way) |
Have the Duplicator spy on the Angel (in a cutscene) like this: He is hiding on the opposite side of the tunnel where the Angel is, and one of his duplicates is hiding in a more obvious position. The Angel notices the other duplicate, then tells the duplicate that it was really obvious where he was hiding and that the Angel would "of course not be fooled by such a naive trick", while not knowing that the real Duplicator is on the ceiling. | Random Pro | Rejected (gravity is the same for everyone nearby, and the Angel can use that to detect people) |
Add a shortcut to reset the box entirely in Bridge Building levels with the Protip cutscene. (With a confirmation box if possible) | Executivity14 | Under consideration |
Working on the backwards levels more and making them possible, and more fun than they already are. | DerpFace2227 | Likely |
An option to move back a frame in cutscenes | Sandervv04 | Unlikely due to how they're programmed |
Make the cutscene "Cheating" show up in the cutscene gallery, with that name as well. | DerpFace2227 | Under consideration |
Give the G-Tunnel more plot throughout the game | DerpFace2227 | Unlikely |
Make another Creator Contest for new Run 3 levels | Lovechinesefood | Under consideration |
Add special tunnels in Infinite Mode that appear just as randomly as all other tunnels you enter in infinite mode. These tunnels can only be accessed by 1 certain character, with 1 special tunnel in Infinite mode for each. Each of them would contain an achievement that rewards more power cells rather than the usual 50 (Maybe a range from 100-250) and each achievement would have something to do with the character's abilities. (Costumed characters would have the same tunnel as the normal character.) If you fall off in a special tunnel and kept going with a different character, it would be the same as usual if you fell off in a normal tunnel and you'd keep going. However, you cannot access another special tunnel with the new character you selected to keep going, as you can only find up to one each time you play in this mode. | Sugar Plum Cake | Partially rejected (split paths would be cool in Infinite Mode, but they'll take a while and they wouldn't look like this) |
Make "Widdershins" and "Electrophobia" on the Achievements page appear above the level-exclusive achievements instead of separated at the bottom. | GoBo15 | Likely |
Add a single-use booster called "Safety Spring" in the Shop, which essentially gives you a bonus life for that gameplay. It will be activated when you are falling into space, automatically. | Huggaso | Under consideration |
Make a cutscene that has a Johnny Quest noise called a splat of paint. This cutscene could be done after finishing the Runway, a tunnel in Run 3. That splat of paint could make the skater turn into a car with skates, which would also make the skates turn into four colors. | Lovechinesefood | What? |
Allow a multi-player challenge for Run 4(called the Alien Races), each round of 10 players using the same character just goes off, last one standing wins. | DerpFace2227 | Very unlikely (but nice pun) |
Add infinite mode trivia for the Student that reads "The Student moves pretty slow, but cut her some slack, its hard to run with a backpack on" | NintendoPanda101 | Unlikely (there's already a similar tip) |
Tanline666 | Not this one | |
Make a template for infinite mode achievements. | EasyJohn42 | What? |
Upon beating level 1, backwards, play the cutscene Planet Missing, (after the player unlocks it). | ZolteGamer | Likely |
Maybe you an add timed levels, meaning that you have to pass a level within a short period of time. Maybe, it can be really long levels that you have to beat by running on Conveyors, Ice, or it can be levels filled with Boxes, and slow Conveyors. Or, even Barriers! | Huggaso | Unlikely |
After the Runner, Skater, and Student enter the wormhole and enjoy their time exploring it for a while, they realize they cannot go back the way because of natural reasons or some evil thing, and they start looking for a way back. | Random Pro | Unlikely |
Temporary character restrictions: Have a character be not allowed to play with. For example, if in the plot line something kidnaps the Child or the Child gets lost, then you cannot play the Child anymore in regular Explore Mode Levels or in Infinite Mode until the Child is found. | Random Pro | Unlikely |
Make 1v1 game mode: A random string of 2-5 levels is generated, whoever makes it to the end wins. Checkpoints at the end of each level. Costs 10 power cells to enter, winner gets 20 power cells | Electroblast | Unlikely (in this game) |
Add a recording system. You can press a key to start recording and press the same key again to stop. There could be a setting that if toggled on, it would allow pressing the key to start recording to avoid accidental recordings. The recordings are automatically downloaded. | Random Pro | OBS already exists |
Make it so if you get all of the hint dialogue in Coordination Challenge, you unlock a new tunnel | pigsbeawesome | Under consideration |
This tunnel could possibly be the way Pasta gets to the others. This Tunnel could either be newly discovered, or just hard to traverse(but easy ish with Pasta), it would lead to the I tunnel. | NintendoPanda101 | NintendoPanda101 |
Have a 2 player mode! Player 1 uses WASD and Player 2 uses arrow keys (sorry space bar users)
Have the screen split in two, one for each player. If one player dies, both player's restart to the beginning of the level. |
TheStarsOfTheSky | Under consideration |
Let the Level Editor levels be limited to only one or a few characters (i.e, The Way Back with only the Angel, Pastafarian, Bunny, Child/Ghost, and Duplicator). | Level T-7 In Run 3 Is Overrated | Under consideration |
Change the default controls on Mobile to buttons,as people complain about the bad controls | NintendoPanda | Unlikely |
Put conveyors in the level editor in Run Mobile (a Mobile editor, in general). | RunKing, Spelling by Level T-7 In Run 3 Is Overrated | Unlikely |
Make the Pastafarian join the Runner, Skater, and the Student. | RunKing | Under consideration |
Make the Wormhole lead back to the planet. | RunKing | Unlikely |
Add a secret cutscene for touching the balloon in TWB 8 | Random Pro | Under consideration |
Add a cutscene for level 56 where The Lizard catches up to The Skater from the B-Tunnel, making the Skater angry. And then after he cheers up, he pets the Lizard when it's asleep. | NintendoPanda101 | Unlikely |
Have another level contest for Infinite mode levels. | NintendoPanda101 | Under consideration (also, duplicate) |
Some ideas for character restrictions,er, the lack of them
Memory Evaluation:Allow it to be played with the Lizard after completion Way Back 8-16:After completion let every going home character be allowed Plan A:Once beaten,allow the Angel Coordination Challenge:Allow The Gentleman (and the lizard if they are still with him) to play it after completion (also please allow the Pirate normally...) |
NintendoPanda101 | Likely |
A new run 3 mode called Dark mode. It is explore mode but lets you play all dark levels light and all light levels dark | Eighdeen1 | Unlikely but possible |
Add a restart button to run mobile. probably under or next to the pause button. | Curtis09K | Under consideration |
Add a secret cutscene when you have earned every achievement | Eighdeen1 | Unlikely |
Add some secret levels at the end of each tunnel. They get unlocked after you beat every tunnel. | Eighdeen1 | Under consideration |
Add Y-tunnel, it will be 2 long and Insanely hard level, also add a cutscene at the end named "Infinite Tunnels" in The end where Runner and Skater see a tunnel made from nothing. Also, make the tunnel spit off the runway part 19 and make the runner and the skater the only playable character in the tunnel, after the cutscene, make the student playable in the tunnel and add a achievement called "Floor's lava!) in Y-2 where the student must not touch the ground and Conveyor tile is the only touchable tile in this achievement and make it earn 1000 power cells. | Run3player | |
The Gentleman discovers a tunnel that seems endless but is rich in power cells. He decides not to tell anyone about it. The name of the cutscene is "Infinite Possibilities". | Runaway3D (User) | Unlikely |
Add a cutscene where the animals go mad and attack the Angel for abusing them | T3traBlox | Unlikely, beyond what already exists |
Include "Space theme" and "Run 2 theme" as secret soundtracks to use in the level editor. | Runaway3D (User) | Unlikely |
A tutorial for each level with new tile types | Eighdeen1 | Unlikely |
Add the Run 2 backgrounds into the game into infinite mode, or certain tunnels(like the g tunnel and stuff) | NintendoPanda101 | Unlikely |
Add an optional part to the Angel missions, starring the Pastafarian. She is chasing after the Bunny. To access it, when pulling up the list, if you try and pull it up(or maybe it just shows normally) it shows something called the Rabbit, after the Angel VS. Bunny cutscene, the pest, or rodent. | NintendoPanda101 | Under consideration |
Add a part of the Run 3 City that is called "Kansas City Library Book Wall 2.0". In this part of the city, maybe there could be one cutscene that would give a summary for each book, per 1 achievement a player does. Some books which are featured on this book wall are Fahrenheit 451, The Lord of the Rings, and Charlotte's Web. | Lovechinesefood | Unlikely |
the nagle missed an secret tunnel in not the way back that leads home! afte rreleasing plan A and C dotn work osmeone else may have found thi stunnel before her? some caracters could question the tunnels name and explore it more while the angel keeps thinkign baout her plan D | lolXDXDXDlol1 | Unlikely |
Cutscene editor - This allows players to use character sprites and alternate angle shots of tunnels and speech bubbles to create their own stories. | DennMart | Pending |
Add a cutscene where any of the characters break the 4th wall. | DennMart | Pending |
When players choose to play the last level of any tunnel backwards(e.g. A-9), instead of showing the cutscene after you finish it, show the cutscene at the beginning, and THEN play the last level, so that when you finish the level, you can continue with the rest instead of taking you to the cutscene and then the Galaxy Map. | DennMart | Pending |
add plan E playable with the duplicator and the child anywhere form plan A or plan C (most likely form launch site C) they go all the tunnels backwards up to level 1 only to try to reach home before the angle if this doesn't lead home (which i believe it wont) just give a small reward | lolXDXDXDlol1 | pending |
let the duplicator have a secret plan and go with the child to check if they missed an tunnel in the 'new tunnel 9' (the tunnel they found branching off the low power tunnel) they find one and try it out to see if it reaches the planet (the new tunnel does fac in the same direction of the planet) | lolXDXDXDlol1 | pending |
after beating level A-9 you can see the main tunnel and perhaps maybe even jump into it and/or allow us to jump from the main tunnel into A-9 to do the a tunnel backwards | lolXDXDXDlol1 | pending |
let the skater be able to do a long jump froom M5 into the river part 1 without initiate the cutscene | lolXDXDXDlol1 | pending |
after beating the memory evaluation part 7 let us be able to jump back into the low power tunnel | lolXDXDXDlol1 | pending |
Add a tunnel called " The Way Through ". It is a tunnel that is located inside the wormhole. | Eighdeen1 | Pending |
the way onwards tunnel located after B13 i made an easy level doable wiht every character http://www.kongregate.com/games/player_03/run-3?level=1049901 (i hope this link works) after B13 you will jump straight into the tunnel as if it was b-14 and if you die you respawn at the last green tile of B13 without the crumbling tiles in front of there after finishing it you jump in N-1 as if it was b-15 | lolXDXDXDlol1 | pending |
allow us to disable cutscenes so we can just jump in the void of space or incase of M5 we can jump with fast characters into the river part 1 also if we jump far enough in the void of space form B13 see tunnel N-1 it allows allows us to do all levels backwards without triggering cutscenes | lolXDXDXDlol1 | pending |
after the runner has some time left she pushed some boxes to the end of M-5 to make th ejump into the river part 1 easier for everyone a ssuch http://www.kongregate.com/games/player_03/run-3?level=1050140 this level i made is seen a the en dof M5 its porbably the smallest tunnel in the game if it gets added and M5 will get a green cickle at the end where you will respawn now this level (M6? F0? the river part 0?) is directly linked as the next level as M-5 and the cutscene won't trigger anymore unless you click on the doodle the the 2 tunnels are now connected as 1 long tunnel of 11 levels | lolXDXDXDlol1 | pending |
after all explore levels are beaten and you play every tunnel with any character you come across the gap between the way back part 7&8 the runner sees this and seeks for some boxes to create his own 'tunnel' ( http://www.kongregate.com/games/player_03/run-3?level=1050142 )after she has done that an cutscene will trigger where she argues to herself how she should call it after she just change she names of parts 8-16 to parts 9-17 and calls it part 8 | lolXDXDXDlol1 | pending |
unlock pirate costumes after beating the river | lolXDXDXDlol1 | pending |
run4 idea: inside the wormhole after reaching the wormhole make anytuneels and stuff that ahppen son the otherside come in run4 if not already in 3 | lolXDXDXDlol1 | pending |
allow lizard to play memmory evaluation after completion | lolXDXDXDlol1 | pending |
Tunnel called Monkey Watch branching out of not the way back were the child and bunny chase a monkey and the monkey is playable after beating the tunnel. See Monkey in character suggestions | Dogmage999 | |
make it so after boatride you start halfway in TWB8 instead of skipping it this allows you to do somethign wiht the baloon of the child | lolXDXDXDlol1 | pending |
Ring Mode - Run through rings that are positioned throughout the tunnels. Going through them gives you a burst of speed and a better score. | Runaway3D | Pending |
More Level Editor tools. Undo and Redo button, fill tool, and Copy/Paste feature. | Runaway3D | Pending |
have the wormhole collapse after the wormhole team go through it because real life wormholes are very unstable. This strands the Runner, Skater, and Student (and anyone who came with them) whereever it came out. This sets the stage for run 4 as half the characters are stranded somewhere unknown and the the other half have to help the people on the planet survive the energy released by the collapsing wormhole. | Dogmage999 | Pending |
When the Wormhole Characters get to the Wormhole, add some tunnels on the other side. | Fordy TV | Pending |
Make a cutscene, could be any new cutscene in the Run 3 game, that has futuristic sound effects such as a science fiction laser effect. | Lovechinesefood | Pending |
Space run (lagged) should be banned by player_03
because It’s a bootleg version of run 1 https://lagged.com/play/1829/ |
Mr. fliplineandrunfan | Pending |
Have ramps in the backwards levels not shove you into space | Dogmage999 | |
Make The Bridge Level Playable Using My Tunnel Example: http://www.kongregate.com/games/player_03/run-3?level-set=1061550 | Level I-5 In Run 3 Is Hellrated | Pending |
Have An id-407 (http://www.kongregate.com/games/player_03/run-3?level=1062633) For Plan C, part 16 | Level I-5 In Run 3 Is Hellrated | Pending |
(Similar to Caps in Super Mario 64 DS) Items you can pick up to imitate a different character's ability. For example, if you pick up a map in The Tunnel, you will copy the Runner's abilities, or if you pick up a wooden spoon, you can copy the Pastafarian's abilities. Picking up a top hat will let you copy the Gentleman's abilities, etc. | RanJunkINC. | Pending |
Have the Pastafarian's knowledge of throwing knives come in handy later on. | Runaway3D (User) | Pending |
A secret cutscene for completing every possible Explore Mode level prior to Angel Missions as Skater. A follow up to "The Next Big Thing" where he finally finishes 50 laps and celebrates for a brief moment in silence. | Runaway3D (User) | Pending |
The Space Ship that Angel and Child are building should include a dinky cannon that shoots burning candy as a projectile per Child's request. This would inevitably backfire at some point.
|
Runaway3D (User) | Pending |
The Bunny ultimately becomes the Space Ship's main source of power much like a hamster in a wheel. | Runaway3D (User) | Pending |
The Lizard gets its own little replica Gentleman hat that only lasts a few frames in a cutscene. |
Runaway3D (User) | Pending |
The Gentleman builds a prototype "jetpack" by attaching a ring to his hat (or elsewhere). | Runaway3D (User) | Pending |
The Student's book/magazine cover becomes an upcoming level design. | Runaway3D (User) | Pending |
Import & Export: This feature is like your usual Import & Export features, you can do offline Import & Export & online Import & Export, offline Import & Export allows you to get a custom level's code & get others to get that custom level, but offline codes is really long, for online Import & Export allows you to get a custom level's code but way shorter than the offline codes, to get online Import & Export, you are going to have to complete 175 Explore Mode levels, then to get offline Import & Export, you just have to buy the Level Editor. | Level I-5 In Run 3 Is Hellrated (Just call me "Gachalizer - Cassie") | Pending |
Flavor text for discovering new tunnels that vary depending on the character chosen and story position. | Runaway3D | Likely (decided in Discord) |
Hardcore mode: A mode where you only have a certain amount of lives in the game. Every time you lose a level you lose a life. The number of lives you have depends on the hardcore difficulty. Hardcore easy gives 200 lives, hardcore medium gives 100 lives, hardcore difficult gives 50 lives, hardcore insane gives 25 lives, hardcore extreme gives 10 lives, and hardcore impossible gives 5 lives. Anyway if you lose all your lives your save gets deleted and you have to restart the game. | Clickblast | Pending |
HTML5 version with Level Editor that will be hosted in Kongregate and/or Newgrounds | GammaRaul | Pending |
make the child able to balance on tile sides but get a major jump and speed reduction (with a custscene before it happens called "Hey look im balancing")
And furthermore, make it so you can play as the gentleman in coordination challenge after completing it (and maybe pastafarian in memory eval?) |
Clicktuck | Pending |
Tiered achievements: They're like regular achievements except with levels on top of them. Think of it like if there was a harder version of Galactic Vandalism called "Galactic Vandalism II". The higher the level, the greater the requirements are. | Fivebee2 | Pending |
Notes
Be noted that this page's suggestions will not be sent to Player 03's message wall. However, he will hopefully read this page. If you really want to tell him about your suggestion and cannot wait, please go here: Message Wall:Player 03.