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Revision as of 01:13, 25 March 2020
“Yay! So how soon do we get home?”
This page is one of the most detailed pages in this Run Wikia community. Lots of hard work and time was put into it. Therefore, this page has been protected from vandalism. But if you see something in this page that can be further improved, feel free to contact an admin/contributor. |
Anonymous User Suggestions
Hello there. If you don't have an account registered, suggest your ideas in here. |
Introduction
The achievement "Topaz Snake" was first suggested on this wiki, on The Crystal Gallery, part 1. Make suggestions to Player_03 for changes to Run 3 and/or to any future Run games in the tables below. To suggest an idea, add a line to the appropriate table with your suggestion and your name after it, like these ideas.
To see accepted and rejected suggestions, go here.
Status of Suggestions
Status is either pending, accepted, rejected, likely, under consideration, partially accepted, partially rejected, not possible, unlikely or already done.
- Pending means that it is unknown whether the idea will be used (should be automatically added to a new suggestion).
- Accepted means this idea has been added to the game or Player 03 says he will add it.
- Rejected means that it will not be used.
- Likely means that there is a very high chance that Player 03 will use the idea.
- Under consideration means Player 03 might or might not use the idea.
- Partially accepted means it will be used but with a few changes.
- Already done means it is already a feature in the game.
- Not possible means it can't be done or Player 03 already tried and failed.
- Partially rejected means most of it will be rejected with a few small parts accepted or with major changes to the idea.
- Unlikely means it probably won't happen.
Note: Please, if you can, add your suggestions straight to the table, rather than posting in the comments. This is to avoid having too many comments because rows of the table can be deleted but comments cannot except by Admins and Discussion Mods. We have over 500 comments! Also, please add them to the bottom of the corresponding table so Mods can easily see which ones are new and which ones are not. Thank you!
Suggestions
Achievements
Note: Please make sure it is possible before you add it to the list.
Name | Requirement | Reward (power cells) | Creator | Status |
---|---|---|---|---|
Power Outage | Using the Gentleman's ability at least 5 times, go 1000m in Infinite Mode without collecting a single power cell.
(*Note using his ability doesn't mean actually collecting the power cell. You just have to fly through the air.) |
500 | Anonymous User | Partially accepted |
Home Again | Reach the Planet. | 1000 | DerpFace2227 | Accepted |
Somewhere Out There | Reach the Wormhole. | 1000 | DerpFace2227 | Accepted |
I Believe I Can Fly | Fly 500 meters in total with the Gentleman in Infinite Mode in 1 run. | 400 | EasyJohn42 | Under consideration |
Conveyor Run | Beat Level C-2 by only landing on the Conveyor tiles. The first few tiles don't count. | Random Pro |
Under consideration | |
Missed Opportunity | Use the Bunny to fail Launch Site C. | Anonymous user, Tanline666 | Under consideration | |
Connect Four | Beat Level B-4 with exactly four jumps and without changing gravity. | 300 | GoBo15 | Likely |
As Silent As Space | Beat Level 20 with the Runner, without a costume, and without changing gravity. | 100 | Random Pro | Likely |
Really Flying?! | Travel 100 meters while using the Gentleman without touching anything. | 250 | Anonymous User | Under consideration |
Isn't that Cheating Part 2/Topaz Path | As the Runner, don't jump in the first half of Crystal Gallery part 3.
Tips: The halfway point of this level is probably the big ring that's in front of the separate tiles, but I think you are allowed to jump once you are quite close in front of it. Also, this achievement is possible, but it can only be obtained by starting from one specific spawn point. |
500 | DennMart | Pending, possible |
Really Swimming?! | As the Child, beat the River part 5 without jumping | 200 | DennMart | Pending |
Immortal | Run 10000m in a single Infinite Mode run (Respawning won't count against you) | 1500 | DennMart | Pending |
How Does That Work? | Beat Plan C, part 1 with the Child without changing gravity | 750 | Rubiksmath | Pending |
Are You Nuts? | Beat Level 65 Without pressing Jump. Hint: Bunny | 500 | Rubiksmath | Pending |
Bouncing balls | As the Duplicator reach the ceiling in Plan C part 6 two times. | 500 | DennMart | Pending, possible |
The Conscientious Skater | Beat A-1 with the Skater without dislodging any tiles. | 200 | AK Cuber | Likely (unless a better level is found) |
You Win | Beat the game when the end truly comes. Or two of them, one for the Wormhole and one for going home. | 20000 | DerpFace2227 | Accepted, but the reward may not be that big |
Step by Step | Beat Level 48 without dislodging more than eight tiles. | 150 | Random Pro | Under consideration |
Save Space | Travel 500 meters without touching any crumbling tiles. Using the Child doesn't count. | 200 | Plain Toast | Likely |
Scrooge | Collect 500 power cells in Infinite mode in one run. Respawns may or may not count. | 200 | Fivebee2 | Likely |
The Cartographer Would Be Proud | Visit all the Infinite Mode levels. You don't need to do it in one run. | 3270 | Plain Toast | Likely |
Conscientious player | Rate the Game | 100 | MelonMaster1212 | Rejected (impossible to program) |
Box Collecting | Beat Box Storage Area, part 2 by only touching the normal tiles and boxes. | 150 | Anonymous user | Likely |
Slippery Situation | Beat Level U-1 without touching the ice tiles. The first few tiles don't count. | 125 | Anonymous user | Likely |
The Stopper | As the Runner, Completely stop your forward motion (Hint, You can do this on any level in the Box Storage Area) | 50 | MelonMaster1212 | Pending |
Triple Jump | As the duplicator, Jump off three duplicates in a single Jump | 125 | MelonMaster1212 | Pending |
The Conscientious Duplicator | Beat The Way Back, part 11 without dislodging any tiles | 200 | Anonymous user | Under consideration |
Extra Gravity | Beat Memory Evaluation, part 1 without jumping | Anonymous user, Tanline666 for the name | Under consideration | |
Architect | Beat all the Bridge Building boxes, including the optional ones. | 150 | Anonymous user, Name by NP101 | Pending |
Who's left? | Beat Box Storage Area part 9 without moving right. | 150 | DennMart | Pending |
Inception | Complete a level backwards to go to the previous level, then turn around and complete that level to go to the level you started on. | 100 | MelonMaster1212 | Pending |
Am I right or am I right? | As the Child, beat New Tunnel part 9 without moving left | 350 | DennMart | Pending |
Swift | Beat Level L-1 with the Bunny without jumping. | 100 | Mr.L213 (L the Boulevardier) | Under consideration |
Don't Try This at Home | Beat level B-5 without dislodging any tiles | Anonymous user | Pending | |
Go With the Flow | Beat level I-2 without jumping. | 50 | StarsOfTheSky | Likely |
Jumping For Joy | Beat Level 58 using the skater without pressing left or right | 200 | Plain Toast | Under consideration |
Explorer | Visit every level at least once | 1000 | RapidHyperion | Under consideration |
Saved By The Power Cells | Use the Gentleman to get saved by a power cell. | 50 | Anonymous | Under consideration |
Quite A Big Jump | Beat Plan C, Part 9 with only one gravity switch. | Random Pro | Likely | |
(Adding on to Random Pro's suggestion)Beat Plan C, part 9 without changing gravity at all. | AK Cuber | Pending | ||
Almost dead | Ride a crumbling tile to the edge of space, then jump back to safety. | 125 | Anonymous | Under consideration |
4S (Speedy Spiral Side Swipe) | As the Bunny, beat Plan C, Part 12 without pressing the jump button. | 100 | Plain Toast | Likely |
Bouncing | Beat Plan C, Part 2 while only switching gravity once. | 50 or 100 | Random Pro | Under consideration |
Flipping Out | Perform a backflip with the Gentleman | 75 | EasyJohn42 | Pending |
Child's Play | Beat Infinite Mode level 46 without doing anything. | 50 | EasyJohn42 | Pending |
Insert Name Here | Beat 75% of Infinite Mode level 106 without jumping. | 50 | EasyJohn42 | Pending |
AFK King | Beat Infinite Mode level 307 without doing anything. | 50 | EasyJohn42 | Pending |
The Conscientious Student | Beat Infinite Mode level 44 without dislodging any tiles. (You can't use the Child.) | 50 | EasyJohn42 | Pending |
Bomb Defusal | Beat Level C-4 without touching the conveyor tiles. | 150 | Tanline666 | Pending |
Family Reunion | Beat The Way Back, part 16 | 200 | DaRareGames | Pending |
Void Master | Beat Plan C, part 6, only touching regular tiles. | Random Pro | Pending | |
Wind Controller | Beat Plan C, part 8, without switching gravity. | Random Pro | Pending | |
No Repairs Necessary | As the Skater, travel 1500 meters in Infinite Mode without dislodging a single crumbling tile. | 150 | StarsOfTheSky | Pending |
In The Long Run | Run 100,000m cumulative in Infinite Mode. | 500 | GoBo15 | Rejected for lack of interest |
Chilly | Only touch ice tiles on id-219 in Infinite Mode. | 200 | 1FlyingSpaghettiMonster1 | Pending |
Fashion Freak | Collect all the costumes. (when you're done with making them) | 500 | Chiptheblewcat | Pending |
High Jumper or Long Jumper | Beat Level 28 without jumping or dislodging any crumbling tiles. | 50 | Mr.L | Pending |
Frozen Snake | Beat IM level 324 only touching ice. | 25 | GoBo15 | Pending |
Do You Think That's Wise? | Beat IM level 51 only touching crumbling tiles. | 50 | GoBo15 | Pending |
Boulevardier | Beat Level B-2 with rotating the level as the Gentleman. | 100 | Mr.L | Pending |
Universal Vandalism | Crumble 2100 tiles | 150 | Huggaso | Pending |
You are Pacified | Beating Level 61 while crumbling all Crumbling tiles. | 50 | Huggaso | Pending |
Sonic | As the Student, beat Level N-6 while only touching fast conveyors. | 150 | Huggaso | Pending |
Target Practice | Beat Level N-9 without touching slow conveyors as the Student. | Random Pro | Pending | |
Precision Pathway | Beat The Crystal Gallery, Part 6 without moving left or right. | 150 | Rubiksmath | Pending |
Doesn't Improved Imply Not New? | Go around Level 18 two times | 100 | DennMart | Pending |
Careful Treading | Beat Level G-6 without crumbling any tiles. | Random Pro | Pending | |
Giant Jumps | Beat Level G-7 without changing gravity. | Random Pro | Pending | |
Floater | With the Student, beat Level G-9 while only touching crumbing tiles. The first few don't count. | Random Pro | Pending | |
Left Alone | Beat The Way Back, part 5, without moving right. | Random Pro | Pending | |
Straight Ahead | Beat Level 22 without moving sideways | Random Pro | Pending | |
Hypothesis | Beat the Low-Power Tunnel, part 6 without moving left or right with the Student. | 100 | L the Boulevardier | Pending |
The Darkness | Beat Low-Power Tunnel, part 22 only touching dark tiles (the first few don't count) | Random Pro | Pending | |
Hop, Skip, and a Jump | Beat Level M-3 with only 3 jumps and without crumbling the tiles. | 75 | Tanline666 | Pending |
Jumping | Beat Level 55 without moving sideways. | Random Pro | Pending | |
Not Pushed Around | Beat Level I-6 without touching the conveyors | Random Pro | Pending | |
Aimer | Beat Level U-8 without moving sideways. | Random Pro | Pending | |
Bathmophobia | Beat Plan A, part 15 without touching ramps. | Random Pro | Pending | |
Graviton | Beat Plan A, part 14 changing gravity every jump. | Random Pro | Pending | |
The (Really)
Hard Way |
As the Student, beat Low-Power Tunnel, part 10 while only touching the single tiles. | 600-750 | Huggaso | Pending |
Concussion | Bang your head on the bottom of a tile (this is only possible with crumbling tiles or the Gentleman) | 150 | StarsOfTheSky | Pending |
Storyteller | Unlock all the cutscenes (when they are all released). | 50 | StarsOfTheSky | Pending |
Definitely A Gymnast | Beat Level H-1 as the Skater without jumping | 50 | L the Boulevardier | Pending |
sdrawkcaB
(the word 'Backwards' spelled backwards) |
Discover being able to play levels backwards. | 250 | DerpFace2227 | Pending |
sdrawkcaB taeB | Beat every level backwards. | 1,000 | T-7IsOverrated | Pending |
The Credits | Read the Credits. | 5 | Huggaso | Pending |
The Conscientous Engineer | As the Angel, after the starting platform, beat Level A-9 only touching boxes. | 250 | GoBo15 | Pending |
The Conscientous
Aristocrat |
As the Gentleman, collect one power cell and don't dislodge any tiles in Low-Power Tunnel part 5. | 300 | DennMart | Pending |
The Conscientous Priest | As the Pastafarian, beat Level A-2 without touching the Flying Spaghetti Monster's bridges. | 350 | DennMart | Pending |
Proffessional Skier | As the Skier, beat Winter Games part 4 while touching only ice tiles. (The first few tiles don't count) | 200 | DennMart | Pending |
A True Pirate | As the Pirate, beat Not The Way Back part 2 with touching only the Flying Spaghetti Monster's bridges. (The first few tiles don't count) | 150 | DennMart | Pending |
A True Hero | As the Angel, beat Plan C part 22. (When the level is released) | (Depends on difficulty) | DennMart | Pending |
Who needs boxes anyway? | As the Child, beat Box Storage Area part 3 in only 4 jumps without touching boxes | 100 | DennMart | Pending |
The Hard Way | As the Student, run 500m in a single Infinite Mode run without using her ability. (Hint: Forward conveyors help her do longer jumps for a short while.) | 400 | DennMart | Pending |
Filthy Rich | Collect 200 power cells in a single Infinite Mode run. (You can't use the Gentleman) | 450 | DennMart | Pending |
The Conscientous Runner | Run 1000m in a single Infinite Mode run without dislodging any tiles. (You can't use the Child) | 200 | DennMart | Pending |
The Really Hard Way | Beat Plan A part 16 using the Child | 750 | DennMart | Pending |
The Legendary Explorer | Beat Plan A part 16 using the Duplicator | 1000 | DennMart | Pending |
Beep-Beep | Beat Level C-3 only using the Student’s ability when the Tunnel beeps. (A tip; make precise jumps, and near the end, use the conveyors to your advantage.) | 200 | Tanline666 | Pending |
Exobiology | Beat Level 37 without touching any normal tiles. (First few tiles don't count.) | 50 | L the Boulevardier | Pending |
Sleep-Bouncing | Beat Level 38 without moving sideways or jumping as the Bunny. | 50 | L the Boulevardier | Pending |
Tiny Hops | Beat Level U-10 without pressing jump as the Bunny. | Random Pro | Pending | |
Ice Skating (and Jumping?) | Beat IM 112 without jumping. | 25 | StarsOfTheSky | Pending |
The Crazy Way | Beat Level L-3 without using the jump button. | 100 | DerpFace2227 | Pending |
The Maze-y Way | Complete the first half of Level L-4 traveling left, then complete the second half by traveling right. | 75-100 | Tanline666 | Pending |
The Amazing Way | Beat Level L-5 as the Bunny by only jumping ONCE. | 300 | DerpFace2227 | Pending |
Temptations | Travel 1500 meters in Infinite Mode using the Student or Angel without using either of their special abilities. | 200 | Sugar Plum Cake | Pending, Possible |
Allergic to Power Cells | Without collecting any power cells, run 2000 meters in Infinite Mode, | 350 | Sugar Plum Cake | Pending, Possible |
Back For More | Beat Plan A, Part 16 with the Bunny, Duplicator, and the Child. | 750 | Sugar Plum Cake | Pending, Possible |
Disqualify the Child from Precise Jumper, as he can earn it if you don't dislodge tiles, but still touch them. | GoBo15 | Pending | ||
Greed | As the Gentleman, run 500-1000m grabbing EVERY visible power cell. (You don't have to collect every power cell inside boxes) | 250 | GoBo15, Random Pro, T3traBlox | Pending |
Fear | Beat IM level 202 avoiding black tiles. | 50 | GoBo15 | Pending |
A True Scientist | As the Student, beat level N-8 without jumping. | 300 | GoBo15 | Pending |
But How? | Fail Launch Site A as the Pastafarian. | 100 | DerpFace2227 | Pending |
Risky Runner | Beat level 38 by touching only crumbling tiles, as the Runner. | 100 | Jp367 | Pending |
Change description for Surgical to "Don't dislodge the big field, only the little ones." | Fivebee2 | Pending | ||
Why Don't They Crumble Inwards? | Dislodge the crumbling tiles in Level 39 from the outside of the tunnel, then re-enter the tunnel and finish the level. | 150 | GoBo15 | Rejected for difficulty |
Keeping Faith | As the Pastafarian, beat level T-6 only using her bridge. (You can touch the very first tile.) | 250 | GoBo15 | Pending |
Solving Problems | Skates are clearly useless. Prove it by going 2,000m in infinite mode as the Angel in less than 2 minutes. | 500 | TreacherousAppleMan8 | Pending |
The Mad Scientist | The tunnels' gravity should be studied a bit more.
Gather data by going 1,000m in infinite mode as the Student without moving left or right. |
500 | TreacherousAppleMan8 | Pending |
Safety Precaution | Complete Level G-7 without dislodging any tiles | 75 | Anibaban | Pending |
Skate Race Winner | As the Skater, beat Level 14 without moving sideways and without crumbing any tiles. | 200 | Random Pro, name by Anibaban | Pending |
That One Ramp | Beat Winter Games, part 11 as the Skater while only jumping twice. | 150 | Random Pro | Pending |
Boxrider | Beat The River, part 2 only jumping once. | 100 | Random Pro | Pending |
Monkey Bars | Beat level 32 as the Gentleman without jumping (flying to the power cell is fine). | 200 | NP101 | Pending |
Living Anvil | Dislodge 75 crumbling tiles in one infinite mode run. You can’t use the duplicator. | 275 | Anonymous User | Pending |
Duplicator's Lucky Run | At level 10, use the duplicator to beat the level without dislodging tiles. | 200 | Emersonac | Pending |
Survival | Complete 20 Explore Mode levels in a row | 75 | Electroblast | Pending |
Skill Skater | As the Skater, beat Winter Games, Part 20 | 75 | Electroblast | Pending |
Saving energy | Bounce 500 m in Infinite Mode as the Bunny without jumping (bouncing is fine) | 75 | Electroblast, zoltegamer for the name | Pending |
Blackout | Beat the Low-Power Tunnel | 150 | Electroblast | Pending |
Slick Moves | Float out the tunnel 4 times in one level and beat the level | 175 | Electroblast | Pending |
Time is Ticking | Run 1000 m in Infinite Mode in less than 1 minute | 100 | Electroblast, T3traBlox | Pending |
Bridge Complete | Finish the Bridge Building minigame | 250 | Electroblast | Pending |
Oh, Shoot! | Finish one Bridge Building level without the box. | 25 | Electroblast | Pending |
Fro-Zone | Id-128 stay on ice tiles | Suoidarg | Pending | |
Let's Go Home! | Finish the Going Home Checklist | 250 | Electroblast | Pending |
Speedster | Unlock the Skater | 25 | Electroblast | Pending |
In the Green | Unlock the Lizard | 50 | Electroblast | Pending |
Hoppity Hop! | Unlock the Bunny | 100 | Electroblast | Pending |
Drift Away | Unlock the Child | 100 | Electroblast | Pending |
Theory of Power Cells | Unlock the Gentleman | 100 | Electroblast | Pending |
Box Brigade | Unlock the Student | 200 | Electroblast | Pending |
Burst | Unlock the Angel | 200 | Electroblast | Pending |
Alien Tech | Unlock the Duplicator | 250 | Electroblast | Pending |
Free Run | Unlock the Pastafarian | 250 | Electroblast | Pending |
Bounce to Victory | Finish Low-Power Tunnel part 25 holding down the jump button | 50 | Electroblast | Pending |
Master Jumper | Beat Plan A part 16 | 300 | Electroblast | Pending |
Avoid Purple | Beat Level I-4 only touching the conveyors (use the Student) | 250 | TheStarsOfTheSky | Pending |
Turn Right on Red | Beat IM level 187 without moving left | 25 | Powerdestroyer | Pending |
Good Thing I Didn't Knock It | Beat Level L-4 using the Skater | 250 | KarateJoe34 | Pending |
Non-Moving Spiral | As the Runner, beat Level 47 without moving sideways | 500 | FriedChicken76 | Pending |
Boxes Are Bad | Beat Plan A, part 10 without touching boxes | 100 | KarateJoe34 | Pending |
It's Dangerous to Go Alone | As the Duplicator, complete Part 4 of the Danger Zone with one duplicate remaining | 250 | SteelixPrismGX | Pending |
Shifting Focus | Don't move sideways in Q-9. | 100 | SteelixPrismGX | Pending |
Glass Cannon | Only touch Glass Tiles in Part 7 of the Construction Site. | 250 | SteelixPrismGX | Pending |
Straight A | As the student, beat IM level 304 without moving left or right. | 50 | SteelixPrismGX | Pending |
Need Some Boost? | Touch all the Boost Tiles in Q-2. | 200 | SteelixPrismGX | Pending |
Tired out | As the Lizard, Beat Level 24 without changing gravity. | 150 | FriedChicken76 | Pending |
Follow the Bricks! | Only touch the crumbling tiles in IM level 14. | 50 | SteelixPrismGX | Pending |
Knocked Out of Orbit | Go around the tunnel and dislodge the crumbling tiles in IM level 188. | 75 | SteelixPrismGX | Pending |
Don't Try This at Home! | Don't dislodge any tiles (Not even one) in IM level 287. | 50 | SteelixPrismGX | Pending |
Blindfolded | Beat Part 6 of The Escape Plan without jumping. | 150 | SteelixPrismGX | Pending |
Burned Out | Don't touch the boost tiles in S-5. (Note: the boost tiles at the beginning don't count.) | 200 | SteelixPrismGX | Pending |
Cannon Fodder | Only touch Boost Tiles in E-3. | 200 | SteelixPrismGX | Pending |
IT'S OVER 9000! | Run 9000 meters in Infinite Mode without respawning (Free respawns are okay.). | 5000 | SteelixPrismGX | Pending |
Money Overwhelming! | Collect 300 power cells in one run. (Respawns will count against you) | 1500 | SteelixPrismGX | Pending |
Go Beyond! | Beat Plan C, Part 17 without using any tunnel-powered abilities. | 500 | SteelixPrismGX | Pending |
hop then hop some more | As the bunny beat levels 1-10 without dying and without jumping | 300 | pigsbeawesome | Pending |
Bouncy Bounce | As the Bunny, Complete The Crystal Gallery (D-Tunnel) Part 4 With the jump button held down | 150 | MelonMaster1212 | Pending |
Too Many Ramps | Beat Winter Games, Part 17 without jumping (Using the Bunny doesn't count). | 100 | T-7IsOverrated | Pending |
A New Route | Beat IM Level 300 without touching the conveyor tiles. | 75 | T-7IsOverrated | Pending |
Twisting & Turning | Beat I-2 with only touching the conveyors, without jumping. (Hint: Beat it backwards, with the Runner.) | 400 | RunKing | Pending |
Wait... you can do it like that? | Beat Low Power Tunnel part 22 the intended way (not Jumping on the lit tiles with the skater... or any other character for that matter) | 400 | MelonMaster1212 | Pending |
Out and in | On the Box Storage Area Part 11, exit the tunnel In the first part of the level, then renter safely before the part with all the boxes ends. | 400 | MelonMaster1212 | Pending |
Not the way Back | Beat any level of the Way Back Backwards | 150 | MelonMaster1212 | Pending |
Ring Lander | Beat IM level 128 with only touching the normal tiles. | 100-125 | T-7IsOverrated | Pending |
Too much Gray | Beat IM level 144 without touching the crumbling tiles (so the Child can get it, he just has to touch it for the achievement to be over). | 50-75 | T-7IsOverrated | Pending |
Bump. Bump. Bump. Bump. Bump. (Some turns in there). | As the Skater, beat Level N-8 without jumping. | 400-500 | T-7IsOverrated, Random Pro | Pending |
Icy Ramps | In IM level 129 only touch ice ramps. | 100 | RunKing, T-7IsOverrated | Pending |
An Ice-y Lover | In The Way Back, part 6 only touch ice tiles (The first few tiles don't count). | 200 | RunKing, T-7IsOverrated | Pending |
Ice Ninja | In The Way Back, part 7 only touch ice tiles (The first few tiles don't count). | 100 | RunKing, T-7IsOverrated | Pending |
Challenger | As the Child, beat Plan A, part 8 only jumping once.
(Player 03 is there a way to do this without going under the tunnel and initiating the cutscene?) |
Depends | Random Pro | Pending |
A Confident Jumper | Beat Level I-3 without touching the conveyors. | 315 (really anywhere between 225 and 375) | RunKing, T-7IsOverrated | Pending |
The Conscientious Bunny | As the Bunny, beat Level A-4 without pressing the jump button or dislodging crumbling tiles. | 200-350 | T-7IsOverrated | Pending |
The Speedster | As the Runner (costumes allowed) beat H-3 with only touching the conveyors. | 50 | RunKing | Pending |
Resistance | Beat Level I-7 without touching conveyors. | 50 | T-7IsOverrated, RunKing | Pending |
Ceiling Switcher | As the Lizard, Jack-O-Lantern, or Bunny, beat New Tunnel, Part 9. | 250-400 | T-7IsOverrated | Pending |
Control Your Duplicates! | As the Duplicator, beat Level 20 without jumping or dislodging tiles. | 50-125 | T-7IsOverrated | Pending |
Control With the Current | Beat IM 300 without jumping. | 50-75 | AK Cuber | Pending |
Conscientious Lagomorphs, Part 2 | As the Bunny, beat Level 26 without pressing jump. | 100-225 | T-7IsOverrated | Pending |
Too Lazy To Jump? | As the Bunny, beat The Crystal Gallery, Part 10 without jumping. | 150 | RunKing, T-7IsOverrated | Pending |
You Can Do This! | Beat Level 1 without jumping. | 15 | T-7IsOverrated | Pending |
So Hard... Not! | As the Bunny, beat Level 1 without touching any button. | 5-10 | T-7IsOverrated | Pending |
Too Easy... Not! | As the Bunny beat Plan A, Part 6 without jumping. | 125-250 | RunKing, T-7IsOverrated | Pending |
I Hate Boxes | In Plan A, Part 10 touch every group of regular tiles and avoid all boxes (use the Bunny). | 125-200 | RunKing, T-7IsOverrated | Pending |
No Jumping or Dislodging | As the Runner, beat Level 22 without jumping or dislodging tiles. | 135 | RunKing, Spelling By T-7IsOverrated | Pending |
Come On, Man! | As the Bunny, beat Level 38 without pressing the jump button. | 60-85 | RunKing, Spelling By T-7IsOverrated | Pending |
You'll Dodge in the Next Level, Too | As The Runner, beat Level 3 without jumping or dislodging tiles. | 100 | T-7IsOverrated | Pending |
Life Saver | As the Bunny beat Level M-5 without crumbling any tiles | 115 | RunKing, T-7IsOverrated | Pending |
Master Hopper | As the Bunny beat the River, Part 1 without pressing the jump button | 80 | RunKing, T-7IsOverrated | Pending |
I Love Boxes | As the Child beat Box Storage Area, Part 1 without jumping (Hint: beat it backwards). | 200 | RunKing, T-7IsOverrated | Pending |
On Your Toes | As the Bunny beat the Box Storage area, Part 2 without touching regular tiles (the first set of tiles will not count against you). | 500 | RunKing, T-7IsOverrated | Pending |
There Is No Right Thing To Do | As the Child beat the Box Storage Area, Part 9 without moving right. | 175 | RunKing, T-7IsOverrated | Pending |
The Conscientious Skier | As the Skier, Beat Winter Games part 6 without jumping. | 100 | Eighdeen1 | Pending, possible |
Gravity master | Beat Level B-1 without changing gravity (you can float outside of the tunnel; use the Skater). | 250 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Going Fast | As the Skater beat Level B-2 without moving left. | 150 | RunKing (T-7IsOverrated added the word "Level") | Pending |
I Hate Going Left | As the Skater, beat Level B-6 without moving left. | 300 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Skatershins | As the Skater, beat Level B-8 without moving left. | 100 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Gray Is Poison | As the Skater, Beat Level B-9 without touching crumbling tiles. | 200 | RunKing (T-7IsOverrated added the word "Level") | Pending |
I Hate Pressing The Jump Button | As the Bunny, beat Level B-10 without pressing the jump button. | 80 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Do Not Work Too Hard | Beat Level B-11 without changing gravity. | 125 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Consistent Jumper | Beat Level B-12 without changing gravity. | 90 | RunKing (T-7IsOverrated added the word "Level") | Pending |
The Righter | Beat Level A-1 without moving left. | 60 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Not The Righter | Beat Level A-2 without moving right. | 90 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Keep The Gray Alive | Beat Level A-4 without changing gravity and not touching the crumbling tiles. | 135 | RunKing (T-7IsOverrated added the word "Level") | Pending |
No No No Pressing The Jump Button | Beat Level A-5 without pressing the jump button. | 175 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Barely Regular | Beat Level A-8 with touching regular tiles only twice the first few tiles WILL count against you (one more time after that, and you can't touch regular tiles anymore). | 350 | RunKing (T-7IsOverrated added the word "Level" and spelling) | Pending |
The Flash | IM level 292 Touch every fast conveyor in the level w/o touching a slow one. | 100 | EGRLtheEggroll | Pending |
Memory | IM level 244 Jump at least 3 times, use no tunnel-powered abilities, and dislodge no tiles. | 50 | EGRLtheEggroll | Pending |
The Maze Runner | IM level 4 Beat the level w/o pressing the jump button. | 100 | EGRLtheEggroll | Pending |
Jack of all trades | Use every character in the game in Infinite Mode in a single run.
Note: The price should be 10060 w/o reductions or 9970 w/ reductions. |
25000 | EGRLtheEggroll | Pending |
Not Regular At All | Beat Level A-8 without touching regular tiles in all. | 500 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Do Not Hop The Right Way | As the Bunny, beat Level A-9 without moving right. | 225 | RunKing (T-7IsOverrated added the word "Level") | Pending |
The Sideways Person | Beat the first half of Level L-1 by only moving right and beat the second half of Level L-1 by only moving left. | 100 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Love Going Left and Hate going Right. | Beat Level L-3 without changing gravity to the right. | 125 | RunKing (T-7IsOverrated added the word "Level") | Pending |
The RIGHT Thing To Do | As the Bunny, beat Level L-4 without moving left. | 90 | RunKing (T-7IsOverrated added the word "Level") | Pending |
The Last Jump of The Tunnel | As the Bunny, beat Level L-5 with jumping once or less. | 180 | RunKing (T-7IsOverrated added the word "Level") | Pending |
You Can Ice Skate If You're Not The Ice Skater | As the Bunny, beat Level T-2 with only touching the ice tiles (the first few tiles will not count against you). | 125 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Anti Bunnyshins | As the Bunny, beat Level T-3 without moving right. | 140 | RunKing (T-7IsOverrated added the word "Level" and spelling) | Pending |
Floating Left And Right | As the Child, beat Level T-5 with only moving in the first half of the level. | 130 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Do Not Make It More Complicated, Bunny | As the Bunny, beat Level T-6 with dislodging all of the crumbing tiles. | 300 | RunKing (T-7IsOverrated added the word "Level") | Pending |
The Green Wormhole | As the Lizard, beat Level T-7. | 250 | RunKing (T-7IsOverrated added a comma) | Pending |
Crumbling Lover | As the Bunny, beat Level 56 with only touching the crumbling tiles. You also have to dislodge all of the crumbling tiles | 250 | RunKing (T-7IsOverrated added a comma) | Pending |
WAY TOO HARD! | Beat Level 55 without presing the jump button. | 500 | RunKing (T-7IsOverrated added a comma) | Pending |
No Need | As the Bunny, beat Level 54 without changing gravity. | 100 | RunKing (T-7IsOverrated added a comma) | Pending |
Use Your Common Sense, Skater | As the Skater, beat Level 52 without changing gravity. | 140 | RunKing (T-7IsOverrated added a comma) | Pending |
Too Lazy To Crumble | As the Lizard, beat Level 51 backwards without dislodging any crumbling tiles. | 350 | RunKing (T-7IsOverrated added a comma) | Pending |
Ice Skate Faster | As the Ice Skater, beat Level U-1 with only touching ice tiles. | 50 | RunKing (T-7IsOverrated added the word "Level" and a comma) | Pending |
Going Way Too Fast | As the Skater. beat Level U-2. | 125 | RunKing (T-7IsOverrated added the word "Level" and a comma) | Pending |
Floating Way Too Much | As the Skater, beat Level U-3 with floating outside the tunnel for 3 sec. (floating below or above the tunnel will not count). | 75 | RunKing (T-7IsOverrated added the word "Level" and a comma) | Pending |
Ice To Love You | As the Skater, beat Level U-4 with touching ice tiles 4 times (you can not jump from the same ice tile and land on the same because that is cheap). | 100 | RunKing (T-7IsOverrated added a comma) | Pending |
Too Tight | As the Skater, beat Level U-5 without moving left or right. | 140 | RunKing (T-7IsOverrated added a comma) | Pending |
NO NO NO Changing Gravity | As the Skater, beat U-7 without changing gravity. | 200 | RunKing (T-7IsOverrated added a comma) | Pending |
Bunnyshins | As the Bunny, beat U-9 without moving left | 90 | RunKing (T-7IsOverrated added a comma) | Pending |
A Big Challange | As the Child, beat Level U-10 without touching crumbling tiles. | 120 | RunKing (T-7IsOverrated added a comma) | Pending |
Too... Cold | Beat Level G-1 without touching ice tiles. | 145 | RunKing (T-7IsOverrated added the word "Level" and spelling) | Pending |
I Really Love Ramps | As the Skater, beat Level G-2 with touching ramps at least 3 times. | 135 | RunKing (T-7IsOverrated added the word "Level" and a comma) | Pending |
I Really Hate Ramps | As the Runner, beat Level G-2 without touching ramps. | 115 | RunKing (T-7IsOverrated added the word "Level" and a comma) | Pending |
JUMP, JUMP, AND JUMP | As the Skater, beat Level G-3 with jumping 3 times or less. | 100 | RunKing (T-7IsOverrated added the word "Level" and a comma) | Pending |
Die, Die, And Die | Die 3 times on the first jump of Level G-4. | 10 | RunKing (T-7IsOverrated added the word "Level") | Pending |
Sneaky Bunny | As the Bunny, beat Level G-6 without touching the crumbling tiles. | 135 | RunKing (T-7IsOverrated added a comma) | Pending |
To Lazy To Crumble | As the Runner, beat Level G-7 without touching the crumbling tiles. | 100 | RunKing (T-7IsOverrated added a comma) | Pending |
Very Sneaky Feet | As the Bunny, beat Level G-9 without touching the crumbling tiles. | 115 | RunKing (T-7IsOverrated added a comma) | Pending |
ICE, ICE, AND MORE ICE, CHILD | As the Child, beat Level W-2 with only touching the ice tiles (the first few tiles will not count against you). | 88 | RunKing (T-7IsOverrated added a comma) | Pending |
NO Crumbling Runner | As the Runner, beat Level 57 without touching the crumbling tiles. | 140 | RunKing (T-7IsOverrated added a comma) | Pending |
Do Not Touch Gray | As the Runner, beat Level 58 without touching the crumbling tiles. | 100 | RunKing (T-7IsOverrated added a comma) | Pending |
Across The Gray Pond | As the Skater, beat Level 60 without touching the crumbling tiles. | 100 | RunKing (T-7IsOverrated added a comma) | Pending |
The Low Power Child | As the Child, beat New Tunnel, part 8 without touching the high-powered tiles. | 100 | RunKing | Pending |
Too...Hot | Beat the Way Back, part 5 with only touching the ice tiles. | 140 | RunKing | Pending |
Figure Child | As the Child, beat the Way Back, part 6 in 3 jumps. | 135 | RunKing (T-7IsOverrated changed the level number because RunKing had a typo) | Pending |
Figure Bunny | As the Bunny, beat Plan C, part 1 in 3 jumps. | 200 | RunKing | Pending |
Only Jumping Allowed Child | As the Child, beat Plan C, part 6 without moving left or right. | 200 | RunKing | Pending |
A Ray Bunny | As the Bunny, beat Plan C, part 7 without moving left or right. | 300 | RunKing (T-7IsOverrated added a comma and changed it up) | Pending |
Right Is Right And Left Is Wrong | As the Bunny, beat Plan A, part 4 without moving left. | 125 | RunKing (T-7IsOverrated added a comma) | Pending |
Turn Right(on ice), Then Glide | Beat Winter Games, Part 14 as the Child only touching ice tiles, without moving left | 200 | Eighdeen1 | Pending,possible |
Patience is Key | Beat Level C-5 only touching conveyors. | Random Pro | Pending | |
...Why? | Fail Winter Games, part 20 by falling between the rings at the end (without activating the cutscene). | Random Pro | Pending | |
Torture... Not! | Beat Plan C, part 9 without hitting the jump button and without floating outside of the tunnel. | 250 | RunKing, Level T-7 In Run 3 Is Overrated for Spelling, amount of Power Cells, and testing | Pending |
Be One With The Bunny | Beat Plan C, part 10 without pressing the jump button | 125 | RunKing | Pending |
Jump Right Into The Action | Beat Winter Games, Part 2 without moving left | 300 | Eighdeen1 | Pending,possible |
So Good That They Can Skip Some Jumps | Beat Winter Games, Part 1 without jumping | 25 or 50 | Sorviete | Pending |
Close Call | Fall onto crumbling tiles in Infinite mode while surviving by jumping into the next infinite mode level | 150 | Sorviete | Pending |
Which Way? | Beat IM level 53 in only one jump. (Name is a reference to a popular run 1 editor level) | 25 | NintendoPanda101 | Pending |
How Did We Get Here... | Beat The Way Back Part 8 backwards | 200 | NintendoPanda101 | Pending |
Figure One | Beat Plan C, part 1 while changing gravity only once.(Using the Pastafarian or Duplicator does not count) | 450 | Eighdeen1 | Pending,possible |
Don't Overthink it | As the Angel, beat Level G-7 without dashing or dislodging any tiles (hint:easier than it sounds!) | 200 | NintendoPanda101 | Pending |
Ideas for names A.Light is Evil(no power tiles allowed) B.One with Evil(only touch power tiles) | NintendoPanda | Pending | ||
One Wall Or Many Walls | Beat Plan C, part 5 without switching gravity | 150 | Eighdeen1 | Pending,possible |
Left is Also Wrong | Beat The Winter Games, part 19 without moving left | 100 | AnimTheTree | Pending |
Anything Left To Check | Complete I-5 with the Runner without moving right | 375 | Eighdeen1 | Pending,possible |
Best player ever | Fall through Launch site A or Launch site C | 250 | Oiloiloi | Pending |
Topaz Creek | Beat The Crystal Gallery, Part 11 without moving sideways(You cannot use Pastafarian or Duplicator) | 275 | Eighdeen1 | Pending,possible |
Crumbling Creek | Beat The Way Back, Part 12 without switching gravity | 100 | Eighdeen1 | Pending,possible |
Left At The Wormhole | Finish Level T-7 without moving right | 250 | Eighdeen1 | Pending,possible |
1 Try Finish | Beat Plan C, Part 10 in 1 gravity switch | 225 | Eighdeen1 | Pending,possible |
Straight Hologram Path | Beat The Way Back, Part 16 without switching gravity | 225 | Eighdeen1 | Pending,possible |
Box Flipping | As the child, beat Level A-8 without jumping | 625 | Eighdeen1 | Pending,possible |
Conveyor Master | As the Jack-o-Lantern, beat level I-1 with only the jump button | 800 | Eighdeen1 | Pending, possible |
Down Up | Beat Plan C, Part 6 with the Bunny, without pressing the jump button | 550 | Eighdeen1 | Pending, possible |
Barely Icy | Beat Level U-9 with the Bunny, without pressing the jump button | 400 | Eighdeen1 | Pending, possible |
Behind The Boxes | Beat Plan A, part 14 with the Bunny, without pressing the jump button | 700 | Eighdeen1 | Pending, possible |
Round and Round and Left | Beat level W-3 without moving right | 200 | Eighdeen1 | Pending,possible |
Mogul Skater | Beat Winter Games, part 15 without jumping | 250 | Eighdeen1 | Pending,possible |
Bounce-off | Beat Plan C, part 13 with the bunny, without pressing the jump button | 300 | Eighdeen1 | Pending,possible |
Just Keep Running | Run 16000 metres in Infinite Mode | 2400 | Eighdeen1 | Pending,possible |
Stay Off The Ground! | Beat Not The Way Back, Part 5 without switching gravity(You cannot use the pastafarian or the duplicator | 650 | Eighdeen1 | Pending,possible |
Straight Away | Beat The Way Back, Part 15 without switching gravity | 175 | Eighdeen1 | Pending,possible |
Hop All The Way | Beat Not The Way Back, Part 5 without pressing jump | 350 | Eighdeen1 | Pending,possible |
Figure Two | Beat Level M-2 without pressing jump or crumbling any tiles | 400 | Eighdeen1 | Pending,possible |
I Wish Ramps Never Existed | As the Skater, beat Level G-2 without touching ramps | 900 | Eighdeen1 | Pending,possible |
Don't Run | As the Runner, beat level H-2 without touching conveyors | 200 | Eighdeen1 | Pending,possible |
What A Rebel | As the runner, run into the barrier closest to the wall and without the message appearing walk around the it. Or As the runner just walk around the barrier. | 100 | Curtis09K | Pending |
Beat Level 32 without jumping. | 50 | Physicsphysics | Pending | |
Over, Under, And Out | Beat Level U-3 with the bunny without jumping | 250 | Eighdeen1 | Pending, possible |
Bounce To The Wormhole | Beat Level T-7 with the bunny without jumping | 500 | Eighdeen1 | Pending, possible |
I Left My Skates Behind! | As the skater, finish level I-5 without moving right | 750 | Eighdeen1 | Pending, possible |
Figure Six | As the bunny, beat level T-6 without pressing jump | 350 | Eighdeen1 | Pending, possible |
Engineering Is Fun | As the Angel, Beat Plan C Part 7 in 1 gravity switch | 850-1000 | Eighdeen1 | Pending, possible |
Long Bouncer | As the Bunny, beat level 51 without pressing the jump button. | 450 | Eighdeen1 | Pending, possible |
Twist, Turn, Bounce | As the Bunny, beat level 46 without pressing the jump button. | 450 | Eighdeen1 | Pending, possible |
Merging Hops | As the Bunny, beat level 64 without pressing the jump button. | 450 | Eighdeen1 | Pending, possible |
Bouncing To Confusion | As the Bunny, beat level 39 without pressing the jump button. | 300 | Eighdeen1 | Pending, possible |
Life Saving Bounces | As the Bunny, beat level 63 without pressing the jump button. | 300 | Eighdeen1 | Pending, possible |
Void Bouncing | As the Bunny, beat level 48 without pressing the jump button. | 600 | Eighdeen1 | Pending, possible |
Bounce Through The Void | As the Bunny, beat level 56 without pressing the jump button. | 600 | Eighdeen1 | Pending, possible |
Ring Around the Rosie | As the Gentleman, get flung out of the tunnel using his ability, go behind a tile, and use his ability again to return to the tunnel. | 250 | T3traBlox | Pending |
Keep the walls safe! | As the Bunny, complete level W-2 Rotating tunnel less than 4 times | 250 | Makarkaplay | Pending |
Break it Down | As the Runner, dislodge 30 tiles in Box Storage Area, part 7. | 200 | Runaway3D (User) | Pending |
Luck line | As the skater, run 500 meters in infinite mode without moving left or right. | 500 | oiloiloi | Pending, possible |
Actuator | As the Angel, beat Level 1 in only one jump and without changing gravity. | 100 | Runaway3D (User) | Pending |
Duplicate Xing | As the Duplicator, beat Level 3 without dislodging any tiles. | 150 | Runaway3D (User) | Pending |
Magic No. 8 | As the Student, dislodge 8 tiles in Level 5. | 75 | Runaway3D (User) | Pending |
Up and Down | Dislodge all tiles in Level 6. | 75 | Runaway3D (User) | Pending |
Hop, Jump, Hop | As the Bunny, beat Level 9 without changing gravity or dislodging any tiles. | 75 | Runaway3D (User) | Pending |
Skate, Leap, Skate | As the Skater, beat Level 11 without moving sideways and dislodging any tiles. | 75 | Runaway3D (User) | Pending |
Loyalty | As the Pastafarian, beat Level 12 without touching any normal tiles. (The first few won't count against you.) | 75 | Runaway3D (User) | Pending |
Playful Percision | As the Child, beat Level 13 without jumping and changing gravity. | 50 | Runaway3D (User) | Pending |
Bouncing From Tunnel To Tunnel | Complete 20 infinite mode levels in one run with the Bunny and without pressing jump | 450 | Eighdeen1 | Pending, possible |
Grayness | Complete level 46 with the Runner while only touching the crumbling tiles(the first few wont count against you) | 300 | Eighdeen1 | Pending, possible |
Seek And Destroy | Complete M-4 with the Skater while dislodging every crumbling tile | 200? | Eighdeen1 | Pending, possible |
Round and Round | Don't jump in the first half of Level G-3 | 200 | Makarkaplay | Pending |
Under construction | Avoid the regular tiles in IM level 207 | 50 | Makarkaplay | Pending |
Criss-Cross! | As the Bunny,avoid conveyors and don't press jump button at IM level 304 | 50 | Makarkaplay | Pending |
Overachiever | Earn each Infinite mode level specific achievement twice. | 500 | NintendoPanda101 | Pending |
Blackened | Complete Low-power tunnel part 21 with the Bunny, only touching dark tiles and without pressing jump | 300-500 | Eighdeen1 | Pending,possible? |
Master Of Bouncing | Complete A-3 with the Bunny without pressing jump | 400 | Eighdeen1 | Pending,possible |
Straight for the win | Complete Winter Games part 20 with the bunny without changing gravity | 500 | Eighdeen1 | Pending,possible? |
Down Under | Go underneath a tile and emerge from below. | 100 | Runaway3D (User) | Pending |
Holding Out for a Hero | As the Angel, complete part 7 of the Way Back touching only ice tiles. | 100 | Runaway3D (User) | Pending |
Roundabout | Complete part 10 of Winter Games by only holding the left or right button. (You can jump as well.) | 150 | Runaway3D (User) | Pending |
Mr. Blue Sky | Complete part 9 of the Crystal Gallery without moving sideways and using any tunnel powered abilities. | 150 | Runaway3D (User) | Pending |
Tiles
Suggestion | User | Status |
---|---|---|
Moving tiles - tiles that can be activated and will move upon contact with the character. | Huggaso | Under consideration |
Wind tiles - these tiles push you away from them. They have enough power to lift you 1.5m off the ground. | AK Cuber | Partially accepted: something similar is planned |
Gold glowing tiles (a.k.a. more color options for glow tiles) | Lovechinesefood | Under consideration |
Dangerous Tiles: these will have a Skull design or something like that on them and when touched they will spring up and fling you off the screen, ending your run and making you restart the level | MelonMaster1212 | Pending |
Conveyor ramps - Let characters do fast / slow jumps (forwards and backwards), and sideways jumps (sideways ones) | GoBo15, T-7IsOverrated | Pending |
Add Conveyor tiles to the level editor. | GoBo15 | Likely once more conveyor-based levels are released |
Sticky tiles (from Run 2) in the level editor, Infinite mode, Explore mode, or just in general. | NP101Runner | Likely |
Differently shaped or sized boxes | DerpFace2227 | Likely |
Anti-Gravity tiles – These would not change the gravity when touched and would allow you to do wall jumps. | Ender Skull | Under consideration |
Adding on to the above, the appearance could be a brown (as they appeared in Run 2's editor) tile with nubs, like a lego piece on them. | ||
Circle tiles - Small ones have a diameter of 2 tiles, Medium ones have a diameter of 3 and the big ones have diameter of 4. When stepped upon, the alien will stop running and stand on it. Since the tiles are constantly spinning, The alien will spin 3 times, but the camera stays still, so you can see the alien's face when faced towards the screen. After that, the alien will step out of the circle and start running again, but this time, since the alien became dizzy, the camera will tilt 45 degrees to the left, then back and then 45 degrees to the right and so on for about 10 seconds. This will be challenging in a lot of levels. The speed of tilts depend on the size of the circular tiles. The bigger the tile, the faster the camera tilts. | DennMart | Pending |
Crumbling boxes - Boxes that crumble upon contact away from the tunnel, whether diagonal or straight upwards. The visual design will have the same image as normal crumbling tiles on each face of the boxes. | DennMart | Pending |
Water Tiles - Slows down the character until the character has "dried off". | Plain Toast | Pending |
Elevator Tiles - Will move upward or downwards when it senses the character is nearby. | Huggaso | Pending |
Water - Not a tile. But it can act like waterfalls (Cover up the front so you can't see as well), rivers (Can push you out of the level, similar to the sideway conveyors) or even ponds or lakes (Maybe they are trapped in an area by Boxes or Ramps, likewise, and these can slow you down as you run in the water.). It will also explain why Ice tiles exist. | Huggaso | Pending |
Boulders - These ones roll from the end of the level towards your direction. You can avoid them by jumping. You would get pushed behind when it rolls towards you. Can be more interesting if sideway rolling boulders exist. | Huggaso | Pending |
Rewind Tiles - Pushes character back a few tiles or back to the beginning of the level when touched. | StarsOfTheSky | Pending |
Fast-Run tiles from Run 2.They act like conveyors except you don't slow over time once you walk off,and your newfound speed can only be stopped by running into things and dying. | NP101 | Pending |
Different boxes.Such as bouncy, sticky, etc. | NP101 | Pending |
Add the Blocks from Run 2 and give them special traits to make them different from boxes | NP101 | Pending |
Add Inverted Gravity Tiles from Run 2 (Just wanted to resuggest this to acknowledge its presence) | NP101 | Pending |
Tiles that at first make you have to do part of a level backwards, then another will send the player back in the right direction. | Sandervv04 | Pending |
Rename the crumbling tiles something else, since on the wiki, 'crumble the crumbling tiles' just sounds a little repetitive. | DerpFace2227 | Partially rejected, we're going to change "crumble" in that situation to "dislodge". |
Perhaps there can be tiles that look like you can walk over them, but are actually fake tiles that you can fall right through the same way you fall into the empty gaps and restart the level. | Sugar Plum Cake | Pending |
Darkness tiles - Tunnel plunges into darkness for a few seconds before flickering, and then going back to normal. | StarsOfTheSky | Pending |
Flip tiles - Tiles that immediately flip you onto the same spot you were, only on the roof of the tunnel. | Electroblast | Pending |
Speed Tiles that give you +30% speed for 5 secs | Electroblast | Pending |
Magnet Tiles that pull down characters and prevents jumping. However, some characters aren't affected and the Robot will get a jump boost if it's above a magnet tile. | SteelixPrismGX | Pending |
Boost Tiles that when stepped on, increase speed by 50% for 10 secs. | SteelixPrismGX | Pending |
Stun Tiles that when stepped on, halves speed for 10 secs. | SteelixPrismGX | Pending |
Glass Tiles - tiles that when stood on, crack after 5 seconds. If there is a large cluster of glass tiles, then the cracks slowly spread to the other tiles. | SteelixPrismGX | Pending |
Spikes - You lose 50% of speed, jump length, jump power, and maneuverability if you touch one. If you touch another, your stats decrease by another 50%. You will gain your regular stats back after 10 seconds. |
T-7IsOverrated | Pending |
No gravity tiles. These tiles are from Run 2, and will not let you change gravity with them. | NintendoPanda | Pending |
Characters / Costumes
Suggestion | Creator | Status |
---|---|---|
A devil costume for the Angel. Special Ability: Can jump higher. | Alexandru.ursu.1; GoBo15; LazPuf; T-7IsOverrated | Likely |
The Knight, His armor makes him slower but he can call in his horse which is one of those toy stick horse things which runs fast jumps high and when in danger you can jump off but once you use it once a level, you would probably need some sort of special ability button to make this happen, he looks like the runner but with a knight helmet | MelonMaster | Pending |
The Christmas Elf costume for the Child.
Appearance - Red-green balloon, green boots and red-green hat, fake grey elf ears (as a headband) Ability - He runs faster, but jumps quite low. |
DennMart | Pending |
The Cowboy Costume for the Gentleman
Appearance - Cowboy hat, carries a lasso. Ability - If close enough, he will use the lasso to catch power cells and pull them towards him. P.S. this hat has no magnet; the gentleman would find it quite acceptable. |
DennMart | Pending |
Winter costume for the Bunny, bow on its head and mittens and slippers,known as the present.More stream shenanigans, ability idea is now...uh..it bounces lower?It is also obviously adorable | NP101Runner | Under consideration |
Costume for the Student, which replicates how the student worked before the update | Random Pro | Under consideration, pending a good costume idea |
The above could be a winter costume, the Sledder, the sled acts different in zero G, leading to the different ability. She would be able to reach good speeds when moving downwards(like a tunnel transiton) | NintendoPanda101 | Pending |
Easter costumes | NP101Runner | Likely, for the Bunny at least |
Costume for the Student. The Student wears a Square academic cap after she has maybe found the end of the game? | Plain Toast | Under consideration |
Costume for the Duplicator called the Cloner. He looks identical to the Duplicator, but everything blue turns green instead.
Abilities: He can spawn 10~15 duplicates, but has much lower stats. His jumps are much lower, and he runs much slower. But he can still jump on top of duplicates. |
Huggaso | Pending |
Costume for the Gentleman. He wears a bowler hat instead of a top hat. It has a magnet inside instead of an electromagnet. (Basically replicates how the Gentleman worked before the update) | 1FlyingSpaghettiMonster1 | Unlikely (that the Gentleman would ever go back) |
A Cyborg costume for the Angel, which has a jetpack on his back.
Ability: Hover in the air for 3 seconds for every two jumps. |
Huggaso | Accepted as a costume for the Gentleman, with changes to the ability |
As a buff for the pirate make it immune to Water Tiles (if they start to exist) | Plain Toast | Pending |
Give the Ghost an ability that won't crumble the crumbling tiles at all, replicating earlier versions of the Child. | DerpFace2227 | Pending |
Create a new character called The Cat. The Cat would have 2 special abilities: 1. It jumps farther than most characters, and 2. If The Cat misses the jump but the tile is right in front of him, The Cat's claws will come out, and pull it back up, but this only happens once. |
Punder | Likely |
Create a new character called the Kitten. The Kitten may be the son or daughter of the Cat. They may not even be related but I think that is highly unlikely. The Kitten is similar to that of the Child, same size and weight except some different abilities: It runs on all 4 paws, it can jump as long as Child and as high as the Lizard. (My sister originally thought of the Cat actually because it is her favourite animal.) | DennMart | Pending |
A bird costume for the Lizard, because birds evolved from reptiles. Maybe it could be hopping short distances, but have the ability to glide with his wings after holding the jump button. | Sandervv04 | Pending |
Costume for the Pastafarian: (I couldn't think of the name, maybe ... Super Pastafarian?)
The FSM had granted her superpowers due to her loyalty, and she can now move at super speed. She ran like the Runner, but is approximately 8 times quicker than him. Her light bridge is still present, but is as weak as the Pirate's version. However, her jump becomes very small, with the high jump equivalent to the height of two Bunny bounces. She expels lightning bolts and static energy when she runs, and she is at a blur to the eyes since she is moving and vibrating so fast. |
Huggaso | Pending |
Run 4 character idea: The Cyclist. He/she rides a bicycle instead of running, and is the only character who cannot jump, because they're sitting on a bike. However, when they cycle across the ground, they can build up enough speed to cross most short and medium length gaps. They slow down when going up a box or ramp. When they run off a ramp or the side of a box, they can do a turbo-charged super fast jump even longer than the Angel's maximum dash length. | GoBo15 | Unlikely |
Costume for the Bunny, which is called The Hare. It looks exactly the same as the Bunny, but has longer ears, and is a disguise the Child put on it to escape the Angel. It is a bit slower, but when it jumps off a ramp, it does a faster, higher jump than the standard Bunny can. | GoBo15 | Rejected because it's too similar to the original |
Halloween costume for the bunny called the spooky chinchilla(due to the sneak thinking the original was too violent). Is gray, has smaller ears, and claws on its arms and long teeth.Its tail has frayed fur.It has a red eye. It bounces higher,but takes a while longer to speed up, however when it speeds up its bouncing it bounces lower. | NP101 | Pending |
A Marathon Runner costume for the Runner. Slightly faster but jumps slightly lower than the Runner. It would wear a yellow tank top with black shorts and a piece of paper taped to the back with a number on it, such as 3. | Sugar Plum Cake | Pending |
A Costume for the Bunny with the fur now white/grey and a hat that looks like something similar to this. The Bunny would run somewhat faster in this costume and the jump height would be lowered just a little bit. | Sugar Plum Cake | Pending |
A Costume for the Child that is meant to look like the Bunny. It would consist of ears (Made from cardboard) a tail (Made from a crumpled-up paper ball) and a cardboard suit (To look like the Bunny's tail). The balloon could either be altered to look like an Easter Egg, a carrot, or the same green one the Child uses.
This costume allows the Child to jump higher and run faster. |
Sugar Plum Cake | Pending |
A superhero costume for the Gentleman. Faster speed and higher jump height than the original. (Since the Gentleman almost looks as if he's flying towards the power cells like a superhero flies in the sky.) The hat would be replaced with a mask, and there would be a cape and superhero suit. | Sugar Plum Cake | Under consideration, except as a costume for the Angel |
Costume of the Runner called the Sprinter. Lower maneuverability, but she has a once-per-level super speed boost ability (around 30 meters per second?) that lasts for 2-3 seconds. After that, she will become tired and move slower until she gets to the next level or if she fails a level. | Random Pro | Pending |
Run 4 Character idea: The Skateboarder:He has the speed of the the Pastafarian on the light bridge and is maneuverable as the duplicator, but jumps the height of the bunny’s hop height multiplied by 2 in order to build up speed each time he fully jumps in a 30% chance. | Anibaban | Under consideration |
Run 4 Character Idea: The Grappler: Press jump again in midair to exactly 6 tiles in front of you. If there is nothing there, you grapple onto nothing and fall. Everything else is the same as the Runner. | Electroblast | Partially accepted (a similar character was already in the works) |
Costume of the Student called the Scientist. Of course, she has a lab coat on and goggles. She still retains her ability (except she can't fully change gravity anymore), but you can maneuver her to the left or right to some extent while floating. | FireMatch | Under consideration as a costume for the Child, pending a better description of the ability |
Santa Costume for The Lizard, called the Lizard Claus. Doesnt jump as high, but is less sleepy. | NP101 | Unlikely |
So ive recently been watching the Streams. So im making a few changes to this. So a Reindeer Duplicator. He will have the same appearance as I specified before(antlers,hooves,and a tail) but the ability needs changed. All I can really think of is a speed trade off for low jump height. | NP101 | Unlikely |
Run 4 character idea: The Robot. Press the jump button again while in the middle of a jump to hover in the air for 5 seconds. Charge time: 3.2 seconds. It would also have some costumes: The Scrapbot and The Robo-Lantern 9000. | SteelixPrismGX | Pending |
Run 4 character idea: The Medic. Press the jump button when you know you're going to fall into the void to jump back up to a random tile. The aura that is created when the Medic activates its ability prevents death the next time you fall into the void, though this is only possible to do once. | SteelixPrismGX | Pending |
A cowboy costume for the gentleman | Sandervv04 | Pending |
New Character Idea for Run 3 or Run 4: The Galaxian can dash if you tap the jump button 2 times like the Angel, except more straight, but if there are no tiles nearby, he will not Dash at . The Galaxian can jump really high, like the lizard, and is extremely fast, 1.3x faster than the skater. How to Unlock: 15000 power cells, or find him at the wormhole. | FriedChicken76 | Pending |
Run 4 Character Idea: The Cartographer. It can dash if you tap the jump button while in midair, though only for 9 tiles. The Cartographer can also change direction while it's dashing. Charge time: 1.9 secs. It has about the same stats as the runner, the only difference being that it is slightly faster than the runner. | SteelixPrismGX | Pending |
Add 8-Bit costumes of all the characters. They are pretty much the same, but the 8-Bit Duplicator costume spawns up to 9 duplicates instead of 6. How to Unlock: 3000 power cells or beat the Science Gallery. | SteelixPrismGX | Pending |
A Rocket Scientist costume for the Child. He has swapped out his balloon for a jet-pack and wears a lab coat and a pair of goggles. It can dash if you double-tap the jump button, but only up to 7 tiles. If you press shift while on the ground, he can perform a ground dash that ignores all holes for 12 tiles in front.. Charge time: 3.2 secs. How to unlock: 25000 power cells or beat both Plan A and Plan C. | SteelixPrismGX | Pending |
A cupid costume for the Angel he gets a bow and/or arrow with a heart the tip his wings could also be changed to pink and he gets a floating heart in his ring | Curtis09k | Pending |
An expansion on the importance of other residence in mainly the fanbase,but also say in Run 4.It would be nice to know about all of the Planet's residents.(Not really a game suggestion but eh) | NP101 | Pending |
Run 4 Character,The Panda.Has slow speed,good jump,amazing strafing.Can sit down and stop for a second or two as it's special ability.Came into the tunnels relax,and to search for creatures as cute as him.If anyone else has ideas for this it would be appreciated. | NintendoPANDA101 | Pending |
Be able to stack boxes in the level editor, ETC. | T-7IsOverrated | Pending |
A costume for the Lizard, known as The Godzilla. Basically an all black lizard. A friend of mine suggested making the spikes blue. Ability: Speeds up slowly,eventually going into a dash as fast as the lizards speed on fast conveyors, however the jump height is lowered depending on how fast you are going. They would probably be a halloween costume, but if not the price would be hmm.... 1,000 power cells | NP101,Mickel from the discord for the spikes idea,and art by Twink | Pending |
Idea for an appearance of the Caveman. He is an archaeologist that decided to have a little fun with the job. He is close friends with the Angel, and Zombie (more on him later!). His ability is that he can stomp, letting him land immediately. He jumps somewhat low. He came to the tunnels to trace the history of them.He may or may not of discovered that ancient people worshiped bunnies.His halloween costume could be a mummy.He wants to find out how the tunnels were created,and this ends up with him arguing with the Angel a lot. | Nintendo Panda, several others for making a personality. | Pending |
Idea for Zombie this time. He had a very severe injury, and decided to go with the look a little. He is friends with the caveman. He is very polite, but easily annoyed. He runs fast and jumps high, although on ice and fast conveyors he might trip (due to missing a leg and all). If he falls, he has a 30% percent chance of respawning where he fell(or he can have a 100% chance but it can only happen once, basically getting a second chance for each attempt of a level). The thing that frustrates him the most is the Angel, who sometimes even calls him crippled.A halloween costume could be frankensteins monster. | Nintendo Panda | Pending |
Idea for a character ability: after jumping, pressing the jump button again will suspend the character in their current position for 5 seconds. Afterwards they will float down to the floor. There’s no character suggestion here: This is just a suggestion for a future character ability. | Punder | Pending |
Adding on to above, this character could be The Astronaut from the google play art. | NP101 | |
Zombie becomes a costume for Duplicator, resembling a "Zombie horde". | Runaway3D (User) | Pending |
Red Lizard as a costume for the Lizard. While the jump and/or control leaves a lot to be desired, his speed is ferocious. | Runaway3D (User) | Pending |
The Frog as a costume for the Lizard. It runs at an average speed, but when it jumps, it jumps very far, high, and fast. When it lands, though, the speed instantly goes back to normal. | T3traBlox | Pending |
The Nerd as a costume for the student. His backpack is a lot bigger, and instead of flipping upside down, he gets pulled down fast (because of the weight of the backpack). | T3traBlox | Pending |
The Pogo-er. It functions similarly to the rabbit, but is a costume for the skater | T3traBlox | Pending |
The Junior. A costume for the Child. Replaces his balloon with a little propeller hat. Allows the player to activate his ability manually. | Runaway3D (User) | Pending |
Climber design and gameplay: The Climber as stated will have a sci fi grappling hook. She can use this to grapple to ramps, or barrier tiles. She also can save herself from failing a level with it. She has a red bandanna, a yellow toolbelt, a wristband with sparks coming out(as that is where the hook will come out) and has a "spunky" personality. | NintendoPanda101 | Pending |
Miscellaneous
Suggestions | Creator | Status |
---|---|---|
Add cutscine that explains how the main characters gain their powers | Cockynoob666 | Pending |
Add a cutscene when the angel gets sacked | Hytale will not come out | Pending |
Rename the "Wind Sailor" achievement to "Wind Seeker" | Emersonac | Pending |
Add The V-Tunnel, E-Tunnel, S-Tunnel And Level & |
MichaelAutisim90526 | Pending |
Give the Child a cutscene where he splashes the Angel with his balloon. | EasyJohn42 | Under consideration, except that [SPOILER REDACTED] |
Add the achievements that are exclusive to Kongregate (Electrophobia, Angry Green thing, Straight to the end) or any more I missed to Run Mobile | MelonMaster | Pending |
Triangular levels and levels with bouncy tiles in Explore Mode or Infinite Mode. (These tiles can currently be seen only in the level editor.) | GoBo15 | Under consideration |
Give the Pastafarian a cutscene where she takes off her hat. | NP101Runner | Under consideration |
Add Map of the Stars as the Infinite mode theme (look up Run 3 ost) | NP101Runner | Under consideration |
Add level editor to mobile | Anonymous user | Accepted (but it will take a while) |
Add an ability to all aliens:
Stomp Press the down key or s key to do it, but it can only be done in mid-jump. Depending on the alien, they have different speeds, like the child is slow but the lizard is fast. |
DennMart | Pending |
Make either the Planet or the Wormhole visible in the background of Infinite Mode levels (They don't have to be visible in every single level. Maybe some can have the Planet while others can have the Wormhole, implying that the infinite tunnel is constantly changing direction slightly.) | DennMart | Pending |
Brightness controlling - Make a possibility for players in level editor to control brightness in their levels so that there can be blinking and different power ranking in specific places and distances and parts of the levels, just like the Low-Power Tunnel has. | DennMart | Accepted, but it'll take a while |
Add barriers to the level editor. Although players can choose what type of barrier they want to use and where they want to place it in their level, they can only use one per level or level set. | DennMart | Pending |
Give the Student a cutscene where she finally explains either to someone, or to herself, how she controls gravity after she made a better device. | DennMart | Pending |
Change the explanation of the Infinite Mode achievement "Precise Jumper" to "Complete the level without dislodging any tiles". | DennMart | Pending |
Make a possibility for players to earn batteries by completing achievements more than once(only the ones which require specific levels or characters), but the reward will be 1/10 of the original amount, referring to the same application to the Infinite Mode achievements. | DennMart | Pending |
More seasonal Infinite Mode variants (recoloured levels and different power cell skins). Ideas: go to my blog post about it. | GoBo15 | Likely |
Season Switcher - shop item that lets you toggle IM skins at will. | GoBo15 | Likely |
Blinking when a character is facing you | llamas4Dayz | Likely, eventually |
Child costume were the balloon is a bunny. | llamas4Dayz | Under consideration |
Give level C-3 an eerie silence instead of music, just beeping. | DerpFace2227 | Under consideration |
Make IM level 53 less laggy with the Pastafarian. | Random Pro | Pending |
Discord Button for Run Discord on start menu like the app store buttons. | Mr.L | Unlikely |
Run Wiki Button on start menu like the app store buttons. | Mr.L | Under consideration |
Add a stat to the IM end-of-run statistics for "Achievements Earned" | GoBo15 | Accepted |
Add a stats page with Total Jumps, total IM distance, total levels beaten, total IM levels beaten, power cell all-time collection, average power cells per IM run, etc. | Random Pro | Pending |
Create hidden levels, tunnels or cutscenes in the game, which can be unlocked after a specific event. | Huggaso | Under consideration, but not high priority |
Allow characters to jump from a level to another tunnel, instead of choosing in the Galaxy Map. | Huggaso | Already planned |
A few hidden alternative endings. | Huggaso | Unlikely |
Allow the Child to finally kick the Angel! | DerpFace2227 | Under consideration |
Allow an option that can let you choose to play in first-person and third-person perspective. It would be very cool. For the first-person perspective, I mean that you actually see what the character is seeing. | Huggaso | Pending |
IM end-of-run trivia exclusive to costumed characters | GoBo15 | Pending |
Option to turn off cutscenes. | L the Boulevardier, DerpFace2227 | Pending |
A tunnel which is entirely different from the Low-Power Tunnel, with tiles that are (very) bright, and boost characters' abilities instead of weakening them. | Huggaso | Pending |
Give the Child a cutscene in which he shows his feeling's to his father's duplicates. | Huggaso | Pending |
After completing Explore Mode, have all or some of these rewards:
|
GoBo15 | Pending |
When pausing a game of Infinite Mode, allow a character select bar so you can change characters (there will be a small fine of power cells, but it will not be as high as dying). Characters may be reused, unless the player fails the level with that specific character. | StarsOfTheSky | Pending |
Have a cutscene where the Child is asked by the Duplicator why he brought his Halloween ghost costume. | StarsOfTheSky | Partially rejected, loss of interest |
Give the Pastafarian some sort of a cutscene where she explains to another character (maybe the Runner or the Skater) about the FSM's light bridge and the Runner or Skater will not believe her.
Note: Can the other characters see the light bridge? Because if yes, then the Runner or Skater will see a light bridge form and the Pastafarian runs away. If not, then the Runner or Skater will see the Pastafarian running/jumping in mid-air and will be confused. |
StarsOfTheSky | Partially rejected, loss of interest |
Have the Duplicator spy on the Angel (in a cutscene) like this: He is hiding on the opposite side of the tunnel where the Angel is, and one of his duplicates is hiding in a more obvious position. The Angel notices the other duplicate, then tells the duplicate that it was really obvious where he was hiding and that the Angel would "of course not be fooled by such a naive trick", while not knowing that the real Duplicator is on the ceiling. | Random Pro | Pending |
Add a shortcut to reset the box entirely in Bridge Building levels with the Protip cutscene. (With a confirmation box if possible) | Executivity14 | Pending |
Working on the backwards levels more and making them possible, and more fun than they already are. | DerpFace2227 | Pending |
Give the backwards levels hidden cutscenes | DerpFace2227 | Pending |
Add a hidden "Level 0", only reachable when playing Level 1 backwards and reaching there. Add a cutscene in it if possible. | Huggaso | Pending |
An option to move back a frame in cutscenes | Sandervv04 | Pending |
Cutscene when the characters get back: The Angel, Duplicator, Bunny and Child get to the planet and the Angel says "Hey look, the (Duplicator's wife's name) is here!" and the Child tells her that he was playing this great game for the last few years. The Duplicator's wife asks the Duplicator why he has started producing duplicates, and this reveals the Duplicator's old name and the jar of enzymes thing.
The Duplicator's wife could A) appear or B) if it's too tricky drawing another character, she could be off-screen and we only see her speech bubbles, so we never find out what she looks like. |
GoBo15 | Pending |
Make the cutscene "Cheating" show up in the cutscene gallery, with that name as well. | DerpFace2227 | Pending |
Give the G-Tunnel more plot throughout the game | DerpFace2227 | Pending |
Make some of the Wormhole and Going Home levels only possible with some characters, encouraging power cell farming for all the characters. | DerpFace2227 | Pending |
Make another Creator Contest for new Run 3 levels | Lovechinesefood | Pending |
Add special tunnels in Infinite Mode that appear just as randomly as all other tunnels you enter in infinite mode. These tunnels can only be accessed by 1 certain character, with 1 special tunnel in Infinite mode for each. Each of them would contain an achievement that rewards more power cells rather than the usual 50 (Maybe a range from 100-250) and each achievement would have something to do with the character's abilities. (Costumed characters would have the same tunnel as the normal character.) If you fall off in a special tunnel and kept going with a different character, it would be the same as usual if you fell off in a normal tunnel and you'd keep going. However, you cannot access another special tunnel with the new character you selected to keep going, as you can only find up to one each time you play in this mode. | Sugar Plum Cake | Pending |
Make "Widdershins" and "Electrophobia" on the Achievements page appear above the level-exclusive achievements instead of separated at the bottom. | GoBo15 | Pending |
Add a single-use booster called "Safety Spring" in the Shop, which essentially gives you a bonus life for that gameplay. It will be activated when you are falling into space, automatically. | Huggaso | Pending |
Add an option to allow playing a level with the speed tenfold. Named "Extreme Mode". | Huggaso | Pending |
Make a cutscene that has a Johnny Quest noise called a splat of paint. This cutscene could be done after finishing the Runway, a tunnel in Run 3. That splat of paint could make the skater turn into a car with skates, which would also make the skates turn into four colors. | Lovechinesefood | Pending |
Make an id-271 for Infinite Mode. | GoBo15 | Pending |
Allow a multi-player challenge for Run 4(called the Alien Races), each round of 10 players using the same character just goes off, last one standing wins. | DerpFace2227 | Pending |
Add infinite mode trivia for the Student that reads "The Student moves pretty slow, but cut her some slack, its hard to run with a backpack on" | NP101 | Pending |
Boss battles, such as creatures living in the Tunnels and transformed characters. Because every good game needs boss fights. | Tanline666 | Pending |
Make a template for infinite mode achievements. | EasyJohn42 | Pending |
Upon beating level 1, backwards, play the cutscene Planet Missing, (after the player unlocks it). | ZolteGamer | Pending |
Maybe you an add timed levels, meaning that you have to pass a level within a short period of time. Maybe, it can be really long levels that you have to beat by running on Conveyors, Ice, or it can be levels filled with Boxes, and slow Conveyors. Or, even Barriers! | Huggaso | Pending |
After the Runner, Skater, and Student enter the wormhole and enjoy their time exploring it for a while, they realize they cannot go back the way because of natural reasons or some evil thing, and they start looking for a way back. | Random Pro | Pending |
Temporary character restrictions: Have a character be not allowed to play with. For example, if in the plot line something kidnaps the Child or the Child gets lost, then you cannot play the Child anymore in regular Explore Mode Levels or in Infinite Mode until the Child is found. | Random Pro | Pending |
Make 1v1 game mode: A random string of 2-5 levels is generated, whoever makes it to the end wins. Checkpoints at the end of each level. Costs 10 power cells to enter, winner gets 20 power cells | Electroblast | Pending |
Add a recording system. You can press a key to start recording and press the same key again to stop. There could be a setting that if toggled on, it would allow pressing the key to start recording to avoid accidental recordings. The recordings are automatically downloaded. | Random Pro | Pending |
Actual abilities that are really useable. Unlike passives, they can be used while playing in a tunnel by pressing a certain key. Most characters that aren't the Runner or the Duplicator have these abilities. All of these abilities do have a charge time, of course. Most of them can be used infinitely in a level, but others are once-per-level only. | SteelixPrismGX | Pending |
Add a Co-Op Mode. There would be two settings: Local Co-Op and Link Co-Op. Local Co-Op allows you to search for Run 3/Run 4 players in your local area, and it doesn't need an internet connection. Link Co-Op uses the internet to allow you to search for Run 3/Run 4 players worldwide. Most abilities are boosted in this gamemode to buff other players. There would also be a "Quick Co-Op" for if you don't want to spend time looking for a co-op room. | SteelixPrismGX | Pending |
Add some new tunnels: The Factory, the Outer Rim, Plans E and F, Hyperspace Ride, the Construction Site, the Emporium, and the Danger Zone. | SteelixPrismGX | Pending |
Make it so if you get all of the hint dialogue in Coordination Challenge, you unlock a new tunnel | pigsbeawesome | Pending |
Have a 2 player mode! Player 1 uses WASD and Player 2 uses arrow keys (sorry space bar users)
Have the screen split in two, one for each player. If one player dies, both player's restart to the beginning of the level. |
TheStarsOfTheSky | Pending |
Let the Level Editor levels be limited to only one or a few characters (i.e, The Way Back with only the Angel, Pastafarian, Bunny, Child/Ghost, and Duplicator). | T-7IsOverrated | Pending |
Change the default controls on Mobile to buttons,as people complain about the bad controls | NintendoPanda | Pending |
Put conveyors in the level editor in Run Mobile (a Mobile editor, in general). | RunKing, Spelling by T-7IsOverrated | Pending |
Make the Lizard another of the Child's pets. | RunKing | Pending |
Make Child kicks off the Angel and the Gentlemen joins them on their journey. Afterward the Angel gets stuck forever in the Galaxy Map. | RunKing, Spelling and Grammar by T-7IsOverrated | Pending |
Make the Pastafarian join the Runner, Skater, and the Student. | RunKing | Partially Accepted |
Make the Wormhole lead back to the planet. | RunKing | Pending |
Add a secret cutscene for touching the balloon in TWB 8 | Random Pro | Pending |
Add a cutscene for level 56 where The Lizard catches up to The Skater from the B-Tunnel, making the Skater angry. And then after he cheers up, he pets the Lizard when it's asleep. | NintendoPanda101 | Pending |
Have another level contest for Infinite mode levels. | NP101 | Pending |
Some ideas for character restrictions,er, the lack of them
Memory Evaluation:Allow it to be played with the Lizard after completion Way Back 8-16:After completion let every going home character be allowed Plan A:Once beaten,allow the Angel Coordination Challenge:Allow The Gentleman (and the lizard if they are still with him) to play it after completion (also please allow the Pirate normally...) |
NintendoPanda101 | Pending |
A new run 3 mode called Dark mode. It is explore mode but lets you play all dark levels light and all light levels dark | Eighdeen1 | Pending |
A cutscene in which the duplicator is asking the characters who have costumes either why they all have costumes, or where they all got costumes in 'space.' | Curtis09K | Pending |
Add a restart button to run mobile. probably under or next to the pause button. | Curtis09K | Pending |
Add a cutscene called Waste of work after beating Plan C Part 22 . It is when the Angel, Bunny, Duplicator, and the Child finally get home and get so excited. They walk towards the planet, but suddenly... a strange voice says STOP! You are not allowed to come from this side. You must take the wormhole. So the angel says WHAT A WASTE! ALL THE HARD WORK I HAVE DONE COULD NOT GET US HOME!!!!! OH MAN! | Eighdeen1 | Pending |
Add a secret cutscene when you have earned every achievement | Eighdeen1 | Pending |
Add some secret levels at the end of each tunnel. They get unlocked after you beat every tunnel. | Eighdeen1 | Pending |
Add a tunnel called "Baby Tunnel Park" and 2-3 cutscenes about it. The Child is the only character that is playable in the tunnel. The first cutscene starting from the end of the New Tunnel, the Child finds the Baby Tunnel Park and accidentally jumps off the New Tunnel to the Baby Tunnel Park, either landing safely or rarely, will keep falling off the New Tunnel, or alternatively, every character would be at the New Tunnel. This will let all characters to be at the tunnel. The Runner falls off first, and then everyone else, except for the Angel, but the Skater runs into the Angel, pushing him off to the Baby Tunnel Park. The Skater becomes confused of what happened and falls off as well. The alternate cutscene would be called "Peer Pressure". The third cutscene occurs at the end of the Baby Tunnel Park. The Child runs up to the end, thinking it wouldn't stop him from it, but falls into space and the Angel facepalms. It would look like this: | Mostrico095 | Pending |
The Gentleman discovers a tunnel that seems endless but is rich in power cells. He decides not to tell anyone about it. The name of the cutscene is "Infinite Possibilities". | Runaway3D (User) | Pending |
Add a cutscene where the animals go mad and attack the Angel for abusing them | T3traBlox | Pending |
Add some secret tunnels after completing each tunnel (like Secret Main Area, Secret Winter Area, Secret W Area, Secret Low-power Area, Secret New Area, Secret M Area, Secret Box area, Secret River Area, Secret B Area, Secret A Area, Secret U Area, Secret Crystal Area, Secret G Area, Secret L Area, Secret T Area, Secret N Area, Secret I Area, Secret C Area, Secret H Area, Secret Way Back Area, Secret Not The Way Back Area, Secret X Area, Secret Plan Area A, Secret Plan Area C... etc). | Eighdeen1 | Pending |
Include "Space theme" and "Run 2 theme" as secret soundtracks to use in the level editor. | Runaway3D (User) | Pending |
A tutorial for each level with new tile types | Eighdeen1 | Pending |
Add the Run 2 backgrounds into the game into infinite mode, or certain tunnels(like the g tunnel and stuff) | NintendoPanda101 | Pending |
Add an optional part to the Angel missions, starring the Pastafarian. She is chasing after the Bunny. To access it, when pulling up the list, if you try and pull it up(or maybe it just shows normally) it shows something called the Rabbit, after the Angel VS. Bunny cutscene, the pest, or rodent. | NintendoPanda101 | Pending |
Add a part of the Run 3 City that is called "Kansas City Library Book Wall 2.0". In this part of the city, maybe there could be one cutscene that would give a summary for each book, per 1 achievement a player does. Some books which are featured on this book wall are Fahrenheit 451, The Lord of the Rings, and Charlotte's Web. | Lovechinesefood | Pending |
the nagle missed an secret tunnel in not the way back that leads home! afte rreleasing plan A and C dotn work osmeone else may have found thi stunnel before her? some caracters could question the tunnels name and explore it more while the angel keeps thinkign baout her plan D | lolXDXDXDlol1 | pending |
Notes
Be noted that this page's suggestions will not be sent to Player 03's message wall. However, he will hopefully read this page. If you really want to tell him about your suggestion and cannot wait, please go here: Message Wall:Player 03.