The Angel is a major character in Run 3, and is an engineer, previously employed at a place known as "The Factory". He considers himself as a hero, but he constantly belittles everyone he meets, insulting their decisions, their competence, and/or their appearance. The Angel is described as a "dashing fellow" and "self-proclaimed hero" in the game. He is also the protagonist in the Angel Missions.

He claims to know the purpose of the Tunnels, calling it "obvious", yet never revealing it to the others.

Gameplay[edit | edit source]

The Angel can only be unlocked by buying him in the shop for 12,000 Power cells, making him the most costly character except on mobile, where he is beaten by the Duplicator and the Pastafarian.

The Angel can dash forwards in midair, gaining a lot of speed and a little height. This makes him one of the fastest characters in the game, at a top speed of about 19 m/s, and gives him a chance to recover if he messes up a jump.

After dashing forwards, he keeps his extra speed for a short time. During this time, if he jumps, the jump will go much farther. Then if he dashes again at the end of the jump, he can extend it even farther. Doing this lets him jump almost as far as the Bunny can. However, when the power is out, the boost will diminish and his speed will decrease. Another way to increase jump length is pressing jump again, after the initial double jump. The Angel will glide forwards, at the cost of his momentum. When he has no speed left, he will be unable to glide. At their maximum speed, they can glide a few tiles forwards. This makes their glide ability on its own much weaker than the Child.

His controls are relatively simple. Normally, he works just like the Runner, with moderate maneuverability and a somewhat fast speed of 10 m/s. However, his midair dash, activated by pressing jump in midair, increases his speed to up to 19.5 m/s. Only 1 dash can be performed in midair before needing to land.

After beating the Box Storage Area, part 11, the Angel's checklist for going home will appear on the map. By clicking on each entry on the list, the player can play through several levels in which the Angel is searching for each of the other characters, and asks them to go home to the Planet. The initial searching levels can only be completed with the Angel, but the ones afterward can be played with any character that is going home. The Pastafarian, the Duplicator, the Child, and the Bunny agree to go home, but everyone else does not. After recruiting everyone he can, the Angel starts to lead them back to the Planet. This will then unlock the tunnel of The Way Back and side tunnels that stretch through it.

Personality[edit | edit source]

The Angel is rather bossy and has a somewhat big ego. This can be shown when he thinks that he would be much better than the Skater and Student. He is also shown to be impatient when trying to bring the group back to the Planet. He is also short-tempered sometimes, seen in the cutscene "Angel vs. Bunny", when he snapped at the Bunny for jumping on him. He also does not refrain from speaking his mind, as shown in the cutscene "Friendly Greeting", when he says to the Pastafarian "Perfect example right here: you look stupid when you run like that." His rudeness also makes the Child want to kick him. In addition, the Runner enjoys teasing him by implying he has a crush on her. Despite his coarse personality, the Angel also wants to be a hero, which might be a reason he wants to guide the others home, and a line of dialogue during the Going Home Checklist reveals that he also misses his friends back on the Planet. He seems to not be much of a pet person.

Even though he might be bossy and rude, he still has leadership skills, guiding the others home.

The Angel has been confirmed to be the second oldest in the tunnels, the first being the runner.

Statistics[edit | edit source]

Ability rating
Speed
 
4/5
Jump length
 
5/5
Jump height
 
2.5/5
Maneuverability
 
3/5
Special ability
 
5/5
General
 
4/5


Achievements[edit | edit source]

A True Engineer - As the Angel, beat Plan C, part 11 with only one dash. This achievement is not available on some sites, and will not show up.

Cutscenes[edit | edit source]

The Angel appears in 20 of the 65 cutscenes (65 is the total number of cutscenes if including all of the hidden and optional ones). Here is a full list of his appearances throughout the story.

Infinite Mode Trivia[edit | edit source]

  • Both the Runner and the Angel have leadership skills, but you wouldn't know it from listening to the Angel.
  • Gravity is different outside the tunnel, so dashing gives the Angel more lift.
  • The Angel can jump farther than almost anyone else, but it requires planning.
  • Know when to slow down! Going slower gives you more time to react. After dashing, press the jump button again to slow down.
  • The Angel's philosophy: People are stupid, but that's no reason not to help them.
  • He's probably lost the position by now, but the Angel used to have an important job at the Factory.
  • The Angel tells people that his wings are real. If they happen to miss the sarcasm, that's their problem.
  • Dashing into a ramp gives him a huge boost and restores the dash at the same time.
  • The Angel could "cut" a tunnel if he wanted, but why would he? It would be a waste of time and a huge inconvenience.
  • Whoever made the Tunnels was an idiot. Space is naturally frictionless, but they added air--and therefore air friction--intentionally.

Other Trivia[edit | edit source]

  • In the cutscene "Nice to Meet You," he introduces himself to the Runner as "the Angel, also known as the highest-paid engineer on the Planet."
    • Also in the cutscene "Nice to Meet You," the Angel mistakes the Student for a boy. This is because the Angel had never met the Student before at this point and only knew her name.
  • Player_03 has said that "The Angel's wings are purely decorative. They started as a workplace in-joke."
  • The Angel doesn't like the animal characters (Lizard and Bunny) much. This is shown when he pushes the Lizard off the edge, and when the Bunny attacks him, the Angel actually calls the Bunny "the Rabbit" in "Angel vs. Bunny".
  • The Angel's halo is actually a ring, and it is what allows him to "fly."
    • The Angel mentions that he discovered the rings seven and a half months before the Student did.
  • The Angel mentions that he's glad he's single because he won't have a spouse trying to rip out his antennae when he returns to the Planet.
  • On the Kongregate version, he appears in Run 1 as a costume, but with no special abilities. The Angel is the last costume obtained before completing all levels in Run 1.
  • In the Angel Missions, aka the Going Home Checklist, the Angel gives all the characters less than charitable nicknames.
  • The Angel is the character closest to having an official voice. In a stream, player mimicked the Angel saying "go try it right now" in a different tone then his normal voice. This voice sort of sounded ironically like a grade school bully.

Sprite Sheets and more[edit | edit source]

The Angel has an unused sprite. The one between facepalming and kicking seems to be unused. However, it may be used in Stop Solving Problems. It resembles the Runner's sprite when taking a ring off a box, so it was most likely going to be used in a cutscene of him making the boat.


Run 1
RunnerStudentCavemanLizardGentlemanZombieAngelSkater
Run 2
RunnerSkater
Run 3
Runner (SkierJack-O-Lantern) • Skater (Ice Skater) • LizardChild (Ghost) • BunnyGentlemanDuplicatorPastafarian (Pirate) • StudentAngel
Rejected
ClimberNinja
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