Run Wikia
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Did you draw on my map
Did you draw on my map?

This page contains spoilers. Read at your own risk.

Introduction[]

Boxes are obstacles which are placed in Run 2 as regular tiles, and some levels in Run 3. In Run 3, they appear as large, white cubes, or grey cubes with level-coloured edges in the HTML5 version. When used correctly, boxes can provide extra control over gravity in levels. The gravity in the tunnel will flip when a character jumps onto a perpendicular side of a box is like when a character runs onto a wall. Sometimes you can stand in front of a box and stay there for a while to lose your momentum.

Boxes play a prominent role in Bridge Building. The Student discovers a box with orange rings floating next to it, which allow it to be pushed around. After she brings the first box to the Runner, multiple others are discovered by herself, the Runner, and the Skater. They keep all the boxes in Level B-13, and they are used as a bridge to Level N-1.

Appearance[]

As mentioned before, boxes are large sized 3-dimensional obstacles located in different levels of Run 3. Some of them are put tilted, while some are put neatly. They are mainly located in the Box Storage Area, as the name implies, but there are some scattered around the levels throughout the other tunnels: A-Tunnel, U-Tunnel, T-Tunnel, The River, The Way Back, Plan A and Plan C all contain boxes.

The size, like the other type of tiles, also varies. There are levels with extremely large boxes, like Box Storage Area, part 11, and levels with smaller boxes. They directly correlate to the size of a tile for that level.

Boxes can be pushed around with rings, as shown in Bridge Building minigame and cutscenes. They won't float away if they are outside of the tunnel, as shown in the "Crossing the Gap" cutscene. They also appear in tunnels other than the normal levels during Bridge Building, such as the lone box in the M-Tunnel.

Gameplay[]

These special tiles can provide extra control over gravity. Normally, a tile consists of only two sides, but a box consists of 6 sides. You can jump onto a box's wall with unexpected results, such as finding yourself suddenly being on top of the whole level. This can be used to your advantage, if you use this extra control well, but if done by accident, you may panic and result in failure of the level. So keep that in mind.

Running up against a box is the only way to stop yourself from running (except for the barriers in Level 1 and Launch Site C) This strategy can give you some time to think where to go next, giving you time to plan ahead. If you are using the Duplicator, this can help you to spawn duplicates without them spreading out.

In the shop, you can buy a bonus for power cells to sometimes appear inside boxes in Infinite Mode. These can be obtained by running close to or on top of the box that contains the power cell.

There is also a bonus that makes more boxes appear randomly in tunnels in Infinite Mode. This can be extremely helpful if a box is generated right where you need to jump over a large gap.

Trivia[]

  • In the story, boxes can be opened by the characters. They contain supplies such as water bottles, freeze-dried food, and raw materials, which the characters use in their adventures. However, there is no way to open boxes in the gameplay, and they can only be run on, or pushed (in Bridge Building, with aid of a ring.)
  • Boxes are currently the only three-dimensional tiles. All others are two-dimensional.
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