Run Wikia
(Added walkthrough)
Tag: Visual edit
Tag: Visual edit
Line 10: Line 10:
 
This is a cross of holes in tunnel, four snakes or spirals.
 
This is a cross of holes in tunnel, four snakes or spirals.
   
It shouldn't be too difficult, as you can regularly change walls. Both the Runner and the Skater will work, and that is probably the only strategy that can be documented apart from brute force, and finding a way to win.
+
It shouldn't be too difficult, as you can regularly change walls. Both the [[Runner]] and the [[Skater]] will work, and that is probably the only strategy that can be documented apart from brute force, and finding a way to win.
   
 
The Runner is far more agile and slower, giving you a lot of time to think and switch walls. The holes aren't very big, just very, very common.
 
The Runner is far more agile and slower, giving you a lot of time to think and switch walls. The holes aren't very big, just very, very common.
   
The Skater is more of a 'jump, switch wall and hope for the best' strategy. Thankfully, he will clear most of the one-tile gaps given enough speed, so he will just go straight through it without jumping.
+
The Skater is more of a 'jump, change gravity on the wall and hope for the best' strategy. Thankfully, he will clear most of the one-tile gaps given enough speed, so he will just go straight through it without jumping (though don't rely on this to get you through the level).
   
 
Overall, this level isn't too hard, but can be absolutely terrifying for early players. It really isn't as hard as it looks.
 
Overall, this level isn't too hard, but can be absolutely terrifying for early players. It really isn't as hard as it looks.

Revision as of 01:59, 27 May 2019

Normal gameplay Angel Missions

Introduction

Level 16 is the sixteenth level of the Main Tunnel in Run 3.

Suggested Characters: RunnerFront SkaterFront

Gameplay

This is a cross of holes in tunnel, four snakes or spirals.

It shouldn't be too difficult, as you can regularly change walls. Both the Runner and the Skater will work, and that is probably the only strategy that can be documented apart from brute force, and finding a way to win.

The Runner is far more agile and slower, giving you a lot of time to think and switch walls. The holes aren't very big, just very, very common.

The Skater is more of a 'jump, change gravity on the wall and hope for the best' strategy. Thankfully, he will clear most of the one-tile gaps given enough speed, so he will just go straight through it without jumping (though don't rely on this to get you through the level).

Overall, this level isn't too hard, but can be absolutely terrifying for early players. It really isn't as hard as it looks.

Walkthrough

Level_16_Walkthrough_(Run_3)

Level 16 Walkthrough (Run 3)