This level is a snake, but with a twist. Half of it is made out of crumbling tiles! The snake part immediately calls for a character with great manoeuvrability, or jumps very far. Either way, the character selection is quite open, and most characters will work.
The Lizard and Runner have similar functions, except the Lizard is capable of hitting the wall 120°, two walls up, mid-jump to stop it from overshooting. Avoid crumbling tiles at all costs apart from dying, and the Runner is also capable of skipping some of the snake.
The Student has a very controllable jump, since you decide how far she goes, and she just needs to dodge crumbling tiles. Hold jump for long enough, and she will flip over to the top. But since the Student moves painfully slowly, time it right, and aim for the middle of the platform.
Overall, this level isn't too hard with the right characters, so if you become stuck, try another character or direction, and the level shouldn't prove much of a problem.