|This level is a major plot point!
This level is a major level in the game. After you finish the level, you may be able to access other characters, minigames, and tunnels. Most of them also include a cutscene.
|You get an achievement!
This level has one or more achievements. The achievements are listed on the level infobox.
|Can the plan be to kick him?
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|This level is hard!
This level is rather difficult. It can challenge veteran players and most beginners cannot finish this level. Most players consider it to be a hard level. Even elite players may have trouble beating this in one attempt. Good luck, and don't try this in your home universe.
Remember Level 49 of Run 1? It's back. And it's even tougher. Even without the monstrous Level 50 that used to come after it.
In this level, you let the player skip a lever ,the tiles are red in color, and you can see lots of small platforms made of crumbling tiles. Jump on them and off them quickly one by one. If the next platform is near, use a small short jump, if not, use a long jump.
This level is infamous for being difficult to beat for many players, but using small jumps with the Runner is actually one of the best ways to beat it.
You could also use the Ice Skater or the Skater and jump two tiles at once except for one, where you do not skip any crumbling tiles. Although it is recommended to jump without skipping the crumbling tiles, you can still jump on them if it is needed during your gameplay throughout the level.
When used properly, this level is a cakewalk with the Student, but most players at this point in the game do not have her because of her considerable price, so if you want to spend a day grinding out lots of power cells, go for it.
One of the easiest methods to use for this level is to use is the Child because the tiles won't crumble under you. And since you can float, it's easier to get from tile to tile.
Another way to beat this level, with almost any character, is to create a definite strategy. Use trial and error to find a good route and see what jumps require what jump lengths. A definite strategy requires knowing exactly where to jump, how long to hold the jump button, and where to land for every jump.
Since this is the last level of the Main Tunnel, you will not see the end of this level. Instead, you will see nothing, just space. Just jump into the void! This will initiate a cutscene, and you will successfully beat the Main Tunnel. Also, do not be confused, you can not play Level 66. No such level exists. At least not for now.....
Some people think that after you beat this level, you beat the game. However, you are far from done. There are many other side tunnels in this game. Even then, you STILL have not beaten the game.
After beating Level 65, the Pastafarian will appear catching up to the Skater, wanting to thank him for getting her a new spoon and then the Skater says to talk hobbies and asks her what she does. She likes cooking, reading, and knife throwing. Then the Pastafarian decides to show the Skater how to throw a knife with her spoon as an example and the camera zooms farther away from them. This makes the text very hard to read.
There is also an Achievement featured in this level.
After beating the level, you will automatically earn the achievement Boldly Gone. The reward is 250 power cells, and it is one of the most rewarding achievements in Run 3. This achievement is, in Run 3, one of the most fun but hard ones to obtain! This will likely be one of the first achievements you will obtain. Or not. It's a challenge!
Before the cutscene was added, Level 1 appeared at the end of Level 65, and you were taken back to Level 1 after completing it. The following message was displayed: