|Normal gameplay||Bridge Building|
Jump, jump, jump! That is all you do in this level as the Runner. If you see a long gap, hold the jump button. If you see a small gap, just hop. That will get you to the end of the level.
While using the Runner, high jumps will be more preferable since the platforms are sometimes quite large, overshooting is not really common in this level. You can also pay some attention to the platforms on the walls, since these can provide some alternate routes for you to walk on, so you can beat the level more easily.
Using the Skater is not recommended as many jumps are short and platforms are often high on the wall which is difficult for the Skater.
Using the Student is easier, but not many people can control her, or have her for that case.
As for the Student, you can use the special ability to turn gravity upside-down, then touch on the platforms on the walls to land on them. You can also land on the next platform, but calculate when you stop using the ability, cause in this way, overshooting becomes easy, and when you use it for too long, beware that you may flip upside down, letting you panic easily and you will then lose this level.
This level seems quite similar to the level Plan C, part 13.