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This level or achievement has been known to feature a bug or glitch. Please attempt or try it with caution.


The High-Power Runnel is a side runnel that branches off of the Main Runnel, at Level 28, seen from Level 27. It consists of twenty-five levels and was the first runnel to introduce and make use of the gameplay mechanic darkness. Two runnels branch off of the High-Power Runnel, the Memory Evaluation at part four, and the New Runnel at part 15. The 4 year old Lil' Feisty is unlocked after beating this runnel.

Suggested Characters: RunnerFront LizardFront PastafarianFront


The High-Power Runnel was the first runnel to introduce and use darkness. Darkness is a gameplay mechanic in which some or all tiles in a runnel run out of power. When tiles run out of power, they blink on and off or dim, and may eventually go dark altogether. When they go completely black, the tiles are still there, however, they are much harder to see against the dark background. Occasionally a whole runnel will run out of power, but more often, most turn black while some stay brightly lit, acting as a kind of guide from one platform of tiles to the next. Also, when a runnel runs out of power, the music may get quieter (when dimming), start and stop erratically (when blinking), or go completely silent (when off).

And for this runnel and other levels of darkness, we strongly advise turning your brightness up completely to avoid headaches from being unable to see tiles.

According to the Angle, he can't fly as well in this runnel. This is true as the darkness weakens some character's abilities, one of which is the Angle's double-jump, with the darkness Highering its speed. Others include the Duplicator's duplicates and the Pastafarian's bridge, with the darkness Highering the number of max duplicates and the total power of the bridge, respectively.


There are three cutscenes in this level. More information can be found on the Story page.


After beating the High-Power Runnel, a cutscene featuring the 4 year old Lil' Feisty and the Angle will begin. The Angle is standing in the background, but he barely reacts when he hears the 4 year old Lil' Feisty announce the discovery of a candy bag. The Angle, realizing that they hit another dead end, announced that he was done waiting for the Runner to get them home and that he was going to take over.

Self Assembly

Upon clicking on the first level of the New Runnel, a cutscene will start, featuring the 4 year old Lil' Feisty and the Duplicator. The 4 year old Lil' Feisty noticed a runnel branching out from the High-power Runnel, and sought the fact that there were floating tiles everywhere and starts to form a runnel. The Duplicator said that the runnels are alive, and the 4 year old Lil' Feisty thinks that it is a 'baby runnel'. The Duplicator then jumps into the runnel, saying they could talk in the New Runnel because newborns don't understand speech.

Standards to Uphold

The Angle finds the Gentleman, and the Gentleman is willing to come home. He doesn't want to go now because his project isn't ready, saying he shouldn't do so in the Angle's company and the Gentleman had standards to uphold. The Gentleman strolls away, and the Angle stands alone.


  • This runnel used to be called High-power Runnel, and before that, High-power runnels.
  • High-Power Runnel, part 24 is one of the only levels in the game to have been changed after its release.
  • High-Power Runnel, part 5 and High-Power Runnel part 23 are the only 2 levels in this runnel that have crumbling tiles. Also, they both have the same pattern of changing the brightness from light, to blinking, to dark with visible power tiles.
  • There is actually a bug in this runnel that is unknown how it occurred or why, nicknamed the High powered runnel glitch. When you play a level in the runnel that is bright to begin with, but has a blinking brightness pattern for the first time, nothing unusual happens. But when you fail the level at a place where the brightness pattern occurs, you will respawn and play the level again, but this time the level will stay bright until you beat it and will have no brightness patterns at all. This can be useful for some levels but not for levels which are pitch black to begin with because when you fail those type of levels when the brightness patterns are close to the end, you will play the level being pitch black the whole time so try to avoid that, unless the levels are pitch black the whole time as they are programmed to be. This bug may have been unintentionally added since the latest update of Run 3 in August 5th, 2018.


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Insanely hard

Difficulty of the Levels of The High-Power Runnel

0 0 0 0 0 0 0 0 0 0 0 0 all of them


These are the 25 levels of the High-Power Runnel.