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== Gameplay ==
 
== Gameplay ==
Unlike the previous two parts, part four begins with long slender platforms. You can jump across the platforms for strategy (that sure is a protip), but you will have a better experience if you accept our advice for this level. A light tile ring separates the level in half, with the latter half having many close short platforms. You don’t need much strategy for the latter half, other than just simply jumping across the platforms.
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Unlike the previous two parts, part four begins with long, slender platforms. You can jump across the platforms for strategy (that sure is a protip), but you will have a better experience if you accept our advice for this level. A light tile ring separates the level in half, with the latter half having many close short platforms. You don’t need much strategy for the latter half, other than just simply jumping across the platforms.
   
 
The simplest way of completing the level is to use the [[Bunny]], and bounce across the platforms. Jump in emergencies, but really, you do not really need strategy as the Bunny, so just wing it (or bounce it in this case). But if you have expanded your game, use the [[Pastafarian]] and walk across her light bridge. Try to reinforce the bridge by jumping to and from the bridge, then change gravity to land faster. If you jump from a normal tile to a bridge tile, then jump almost immediately after landing. Not as simple as the Bunny strategy, but worth it. And if you have really expanded your game, use the [[Duplicator]] and use his duplicates to take advantage of the level and win it. Jump across the duplicates, but only in real problems. It’s as simple as that, and you should pass the level with ease.
 
The simplest way of completing the level is to use the [[Bunny]], and bounce across the platforms. Jump in emergencies, but really, you do not really need strategy as the Bunny, so just wing it (or bounce it in this case). But if you have expanded your game, use the [[Pastafarian]] and walk across her light bridge. Try to reinforce the bridge by jumping to and from the bridge, then change gravity to land faster. If you jump from a normal tile to a bridge tile, then jump almost immediately after landing. Not as simple as the Bunny strategy, but worth it. And if you have really expanded your game, use the [[Duplicator]] and use his duplicates to take advantage of the level and win it. Jump across the duplicates, but only in real problems. It’s as simple as that, and you should pass the level with ease.

Revision as of 00:32, 18 May 2019


Introduction

This is part 4 of Not the Way Back.

Suggested Characters: BunnyFront PastafarianFront DuplicatorFront

Gameplay

Unlike the previous two parts, part four begins with long, slender platforms. You can jump across the platforms for strategy (that sure is a protip), but you will have a better experience if you accept our advice for this level. A light tile ring separates the level in half, with the latter half having many close short platforms. You don’t need much strategy for the latter half, other than just simply jumping across the platforms.

The simplest way of completing the level is to use the Bunny, and bounce across the platforms. Jump in emergencies, but really, you do not really need strategy as the Bunny, so just wing it (or bounce it in this case). But if you have expanded your game, use the Pastafarian and walk across her light bridge. Try to reinforce the bridge by jumping to and from the bridge, then change gravity to land faster. If you jump from a normal tile to a bridge tile, then jump almost immediately after landing. Not as simple as the Bunny strategy, but worth it. And if you have really expanded your game, use the Duplicator and use his duplicates to take advantage of the level and win it. Jump across the duplicates, but only in real problems. It’s as simple as that, and you should pass the level with ease.