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Introduction Edit

This is a page for levels that are scrapped by Player 03 in Run 3.


Scrapped Levels from Explore ModeEdit

This level was made by Player 03 and was removed, but can still be seen in the data of the game. This one is Run 1 Level 16.

This level was made by Player 03 and was removed, but can still be seen in the data of the game. This one is Run 1 Level 28.

This level was made by Player 03 and was removed, but can still be seen in the data of the game. This one is Run 1 Level 50.

It was rejected because it was designed easiest for the Lizard and the Student, as it had excessive crumbling tiles.

It was rejected because it was designed easiest for the Angel and the Duplicator.

It was rejected because it was designed easiest for the Lizard, the Student, and the Child, with it's excessive crumbling tiles.

This was rejected because it was easy with the Lizard.

It was a level for the Lizard that he thought for, but then scrapped.

It was a level for the Lizard that he thought for, but then scrapped.

It was a level for the Lizard that he thought for, but then scrapped.

It was rejected because it had too many single tiles, so it was hard for the Lizard.

It was rejected because it was a long level that's hard for the Lizard.

It was rejected because Player 03 said it was designed without the Child in mind.

It was rejected because it was a long level that's hard for the Lizard

This was rejected because it was easy for the Lizard and the Child.

Level id-130 is a rejected Winter Games level in Run 3.

It had a cutscene possibly, but Player 03 rejected it for unknown reasons.

It was rejected because it was a little generic.


It was rejected because it was too easy for the late part of the game.

It was rejected because it was very generic

It was rejected because it was said to need more work. However not actually scrapped, just needs more work.

It was rejected because it was very generic


It was rejected because it was said to have too many problems.

It was rejected because it was only feasible with the Bunny and the Student.

It was rejected because it was only feasible with the Angel and possibly the Bunny.

This is the first out of the rejected home levels. It was rejected because it was said to be easiest for the Angel, and not feasible enough with the Child and Duplicator.

This is the second out of the rejected home levels. It was rejected for the same reason as id-172, it was said to be easiest for the Angel, and not feasible enough with the Child and Duplicator.

This one is a dark level, it was rejected for unknown reasons.


Here's a rejected level from "The Way Back." If you looked into the game's source code, yes, this is, indeed, id-286. This was rejected because it looked similar to The Way Back, Part 2. In fact, this was supposed to be placed between Part 4 and Part 5. You can play it here. This level is reused but with conveyors. This level is now Level H-4, and the idea of putting it in The Way Back mission was scrapped.

This level was said to be hardest with the Child.

It is the bridge letting the Runner, Skater, and Student to go to The Way Onwards. It was scrapped because it was too hard and wasn't fun.

Scrapped Levels from Infinite ModeEdit

This level has been scrapped because it contained bouncy tiles. It has also been said that if you land on them wrong, it's over.

This level has been scrapped because it contains inverse tiles. Inverse tiles had to be scrapped because the camera couldn't point down quick enough to see where you were going to land. This level also has another unseen tile, which is the non-rotating tile.

This level has been scrapped because it contains inverse tiles. It also has bouncy tiles.

This level has been rejected because it has been said to be too long and easy, with too many fast conveyors.

This is not actually scrapped, instead, the level number was skipped accidentally.

This level is just not scrapped from Infinite Mode, but reused as well.

This level was scrapped because it was identical to id-300. A new level got this id.

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