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This level is a major plot point!
This level is a major level in the game. After you finish the level, you may be able to access other characters, minigames, and tunnels. Most of them also include a cutscene. |
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This level is hard!
This level is rather difficult. It can challenge veteran players and most beginners cannot finish this level. Most players consider it to be a hard level. Even elite players may have trouble beating this in one attempt. Good luck, and don't try this in your home universe. |
Introduction[]
This is Level 14 of the D-Tunnel, which is later renamed The Crystal Gallery in Run 3.
Gameplay[]
This level requires short and medium jumps. Like the rest of this tunnel, the Runner is great here, and doesn't require an explanation. Just jump high and look for a landing place, then navigate your direction mid-jump. If you think you are about to miss the platform, consider to land on platforms on the walls instead. For the Bunny, it can take a few short hops, which can increase its momentum and speed significantly, so that when you then jump, you will be able to skip a big chunk of the level. This level is easiest with the Pastafarian, since the light bridge covers up most of the gaps in the level (as long as you keep strengthening it). When you beat this level, a cutscene is initiated.
Plot[]
Here is some information of the cutscene that featured in this level. More information on this cutscene can be found here.
Naming[]
After beating Level D-14, a cutscene will begin in Level D-12 showing a conversation between the Runner and the Gentleman. The Gentleman requests to rename a few tunnels due to uninformative names, which the Runner reluctantly allows. Then she runs back through the tunnel while the Gentleman considers the different factors needed to make a good name.
Trivia[]
- This level was originally made by Mathwiz100.
Walkthrough[]
Run 3 The Crystal Gallery part 14