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As the Bunny, you can't always gain momentum by keep hopping, since the platforms are that large. So, most of the time, you will have to jump in almost every platforms. Your jump length may decrease continuously, but still it's the only way. Fortunately, the ice tiles may help you to have extra momentum that can let you jump faster. If you really want to gain a head start, you can replay the last level and during the transition between the two levels, keep hopping to gain maximum momentum. When the level starts, do a long high jump, and look for a landing place. In this way, you can really skip a large portion of the level.
 
As the Bunny, you can't always gain momentum by keep hopping, since the platforms are that large. So, most of the time, you will have to jump in almost every platforms. Your jump length may decrease continuously, but still it's the only way. Fortunately, the ice tiles may help you to have extra momentum that can let you jump faster. If you really want to gain a head start, you can replay the last level and during the transition between the two levels, keep hopping to gain maximum momentum. When the level starts, do a long high jump, and look for a landing place. In this way, you can really skip a large portion of the level.
   
Overall, this level is quite difficult and I wish you good luck.
+
Overall, this level is quite difficult and we wish you good luck.
 
[[Category:Levels]]
 
[[Category:Levels]]
 
[[Category:The Crystal Gallery levels]]
 
[[Category:The Crystal Gallery levels]]

Revision as of 19:40, 31 July 2019


Introduction

This is Level 4 of the D-Tunnel, which is later renamed The Crystal Gallery in Run 3.

Suggested Characters: RunnerFront BunnyFront StudentFront

Gameplay

Did you notice that all the tiles are ice tiles? Cool, right? This is not common, in fact, it's often rare to see ice tiles out of the Winter Games tunnel. This is most likely because the level was made by Mathwiz100.

There isn't much strategy for this level, you just follow the level's path and jump around by using high jumps, or occasionally small hops. Don't overshoot as the Runner or the Bunny!

As the Student, you can flip all you like, but try not to flip completely, unless it is an absolute emergency. This can cause you to land in a complete opposite direction, which can mean that you will be unable to find a landing place quickly, leading you to fail the level.

As the Bunny, you can't always gain momentum by keep hopping, since the platforms are that large. So, most of the time, you will have to jump in almost every platforms. Your jump length may decrease continuously, but still it's the only way. Fortunately, the ice tiles may help you to have extra momentum that can let you jump faster. If you really want to gain a head start, you can replay the last level and during the transition between the two levels, keep hopping to gain maximum momentum. When the level starts, do a long high jump, and look for a landing place. In this way, you can really skip a large portion of the level.

Overall, this level is quite difficult and we wish you good luck.