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Tiles

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== Introduction ==
 
== Introduction ==
{{Still editing 2}}'''Tiles''' are the components, or 'building blocks', which the [[Tunnel]]s of [[Run 3]], and [[Run 1]], are made of. [[Run 2]] however, uses [[cubes]]. There are many different types of tiles, each varying in appearance, frequency, version and use. This article will not have info on Run 1 tiles, as there are only holes and normal tiles in the game.
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{{Still editing 2}}'''Tiles''' are the components, or 'building blocks', which the [[Tunnel]]s of [[Run 3]], and [[Run 1]], are made of. [[Run 2]] however, uses cubes. There are many different types of tiles, each varying in appearance, frequency, version and use. This article will not have info on Run 1 tiles, as there is only holes and the normal tiles.
   
 
== Run 2 tiles ==
 
== Run 2 tiles ==
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Nonrotating Cube: Not to be confused with the sides of certain shapes that can't be caught. These actually appear in the level "[[Bonus Level 1 (Run 2, Runner)|Escape]]", and may appear in Run 3.
 
Nonrotating Cube: Not to be confused with the sides of certain shapes that can't be caught. These actually appear in the level "[[Bonus Level 1 (Run 2, Runner)|Escape]]", and may appear in Run 3.
   
Bouncy Cube: Boing! Same as the Bouncy tiles from Run 3.
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Bouncy Cube: Boing! Same as Run 3.
   
 
Fast-run Cube: Similar to conveyors, but with different loss of speed.
 
Fast-run Cube: Similar to conveyors, but with different loss of speed.
   
Inverse Rotation Cube: Reverses any gravity changes, for example, landing on it from the left, and it will swing you left. It is planned to return on Run 3.
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Inverse Rotation Cube: Reverses any gravity changes, for example, landing on it from the left, and it will swing you left. Planned for Run 3.
   
 
Ice Cube: It's ice. These tiles will make the character maneuver a lot slower.
 
Ice Cube: It's ice. These tiles will make the character maneuver a lot slower.
   
Sticky Cube: Makes you slower and unable to jump high. It also may be an upcoming feature for Run 3.
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Sticky Cube: Makes you slower and unable to jump high. Under consideration for Run 3.
   
Bonus: Shiny! When you collect enough in Adventure Mode, it lets you have access to bonus levels.
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Bonus: Shiny! In Adventure Mode, it lets you access bonus levels.
   
 
== Run 3 tiles ==
 
== Run 3 tiles ==
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